Hey guys, I finally downloaded and installed the Slendytubbies Guardian Collection, but I have a question: the Play Online button isn't working even online. What's the solution? When will the full version be released, and when will Slendytubbies 3 be included in this version? I'd appreciate an answer.
THE SLENDYTUBBIES 4 HOPIUM WILL ALWAYS STAY IN MY BLOODSTREAM AAGAGGSHAHAHAHAHAHVDVAHDBABEBDBABDSBBABAHAVAVAHABAVSVAVVSVDVSVDVSVSGSVDGAHAHHAAHHAHFHAGDHQHFGHWHDHWHFHDHDHstill water+aderilane+non aderilane+anger issues+English or spanish+Balkan rage+German death Stare+balkan parents+Jamaican smile+winter arc+mango+Himalayan side jumps+Dead air+moments before disaster+sigma+edge+fanum tax+Dark mango psychology+6 7+Enrique+Dark Blox fruits theory+mustard]+Dihpression
I know it currently is just an alpha. But I'd just like to point some things out just in-case, y'know. But I am hoping these can be the definitive way to play these games going forward. Something I wish Anniversary Edition was, but due to it being so inaccurate and missing so much, it never gave me reasons to play it over the original (version 2 in particular). So I'm hoping that isn't repeated.
First: Permanent death option.
While Slendytubbies 1 & 2 only kicked you off to the title screen upon dying, you can just easily reconnect. It would be cool if instead all players that are dead remain in the server, but are spectating the player until the round is over. However, players that connect during a round, will not spawn, they can only live after the round is over like the already dead ones.
Second: Unlimited time option.
ST1 & 2 did not have timers. It's good to have a timer, of course! But I think for those who want to be more pure about it, it could be an option, y'know, and I hope it wouldn't display an infinite icon, but instead just, no HUD whatsoever, like the originals. It helps with imersion.
Third: The map is missing in ST1 again.
Slendytubbies 1 had a map that would show up if you held M, it has been omitted in Anniversary Edition, and I'm hoping that gets implemented in this version as well.
Third and a half: Noo-noo is stuck again?
The most re-occuring trope that has been in every game, stuck Noo-noo, even though it's supposted to keep spinning around. While yes, it's an alpha, it's highly likely that small thing would be fixed regardless, but knowing how consistently it has been broken in every game so far... I'd just figure I'd point it out.
Now I have a question... Are the maps for Slendytubbies 2 based on version 1.X or 2.X? I suppose I could also ask if the Slendytubbies 1 map is the version 2 map. It seemed like it, knowing it has the events, which is a good thing that was missing from Anniversary Edition! But I haven't found the "Heeyaaaayeeeyyeeyeeyyy" speaker from version 2.
When i use the gc launcher to download the game and, then, i open it, the game doesn't open, instead, i get a error message that says ''the procedure entry point SetThreadDescription could not be located in the dynamic link library'' followed by the gc files location in the C: folder of my pc.
I already tried reinstaling everything, execute the gc launcher as administrator and still says the same thing, why does this happen?