Hello everyone, this is Ttigerman, and today I will be talking about how st:gc is possibly the worst slendytubbies game have ever released.
Two days game, Zeoworks owner Sean Toman has released the alpha release of slendytubbies Guardian Collection, which was supposed to be remakes of all slendytubbies games. The alpha release contains the following content such as old and new slendytubbies 1&2 maps, collect mode, multiplayer, etc. However the game has completely flopped, there is a a lot of negative reviews about this release, and in my opinion, this has to be one if not the worst release for a slendytubbies, despite being only in an alpha stage, it feels more like to be a pre alpha release, and here's why
The biggest reason as to why guardian collection has flopped so hard is that there is no coolkid999 in the game. For those who don't know. Coolkid999 is by far the best community creation slendytubbies character, Coolkid999 is a purple teletubby, wearing a cowboy hat, and is known as the character that saves and helps guardian by killing all of the slendytubbies, this includes the newborns, tinky tank, cave tubby, impostor, and many more. Coolkid999 is used in many artworks, videos, fangames, and plenty more due to his popularity, so seeing that Coolkid999 is not in slendytubbies guardian collection has really disappointed a lot of slendytubbies fans leaving them heart broken, seeing that Sean Toman is neglecting the slendytubbies community and shows that he truly doesn't care for his fans.
If Sean Toman is reading this, please add Coolkid999 to Slendytubbies Guardian Collection, this is the request that everyone has wanted and it is the only way to bring back the slendytubbies franchise back to life as it is slowly dying. This character would really prove why Zeoworks is the best game company and community to ever exist.
Hello everyone, thank you for taking part in alpha testing yesterday. There's some things I need to address with you all.
Firstly, let's all collectively come together and say screw you HostGator.
For those of you who don't know, HostGator is the platform we use to host ZeoWorks.com. They've recently made greedy changes which reduces the amount of resources a website can have so they can increase profits.
This means during our alpha testing yesterday, there was many times the website went down.
Years ago our website could handle larger amounts of visitors than yesterday, but because of HostGator's changes, it couldn't.
We will be switching website host provider as soon as we can, however this is a lengthy process in order to migrate our existing website to new servers.
Secondly, onto the alpha test (for Windows). For those of you who follow development livestreams, you're aware that we do tests almost every livestream via WebGL (web browser). Over the many many hours we code and test together on livestreams, we have a pleasant uninterrupted experience with no networking issues at all, even when crowding a single room with 60 players. However, this can't be said for the Windows build.
For some reason (specifically for Windows builds of S:GC) there are huge network spikes that never existed in any of our prior testing.
I spent hours on stream last night debugging, and found nothing was wrong with the code, this is actually more specific bug on the Unity 6 Engine. Mirror (the networking library we use) has absolutely zero complications on WebGL, but on Windows there are known CPU spike complications. This is why WebGL tests yesterday (and every single stream prior) resulted in a flawless experience, whereas Windows had many complications. The spikes come from how specific libraries compile on the Windows platform.
Thank you Unity3D for having game breaking bugs, you're only a billion dollar company, so no one expects you to iron these bugs out on your flag ship engine prior to launch -sarcasm-. I'm honestly surprised the Unity Engine has these issues on Windows, given that Windows is the dominant gaming platform.
With that said, I'm writing workarounds within Mirror to fix what Unity3D has not.
These issues are resolvable, but they shouldn't have existed in the first place.
Thirdly, the Launcher. Users report false positive anti-virus reports due to it being a freshly made exe written inside of Visual Studio.
These reports will become less as more people download the launcher. However, it might be in everyone's best interest to cancel the launcher for S:GC and have traditional .zip downloads like we did for S1, S2 & S3. You guys will need to vote on this. ?
Please remember that this is not a game launch, this is an alpha test, and bugs are expected.
The point of the alpha is to fix things prior to any beta or full release, but none of us expected Unity 6 to have complications with a Windows build of the same working game tested extensively on WebGL.
I want to start by saying this is NOT a hate post. This is simply my personal opinion based on playing the alpha, and I’m sharing it because I want Guardian Collection to improve and reach its full potential, okay?
I went into the alpha with very low expectations, knowing it’s an early build, but somehow, I still ended up disappointed and i guess that says something. Right now, Guardian Collection feels less like a reimagining or definitive edition, and more like a raw import of old content, often in a worse state than the originals... Guardian Collection is just not good so far, and here's why:
Lack of improvements.
- There is nothing really new so far, most maps are straight imports
- No visible graphical upgrade. Shading is actually worse than in ST2, ST3...
- Maps we’ve already seen look lower quality than their original versions
Gameplay.
- Player dies too fast, often before enemy animations finish
- New sound effects feel too slow and unsynced with the player’s movement speed
- Character scale feels too large for the maps
- Enemies still lack proper collision
And about the UI.. The main menu looks worse than many fan-made games for some reason... I know this is an early alpha, and I don’t expect a polished or finished project at this stage. However, an alpha should still give players confidence in the project’s direction. Right now, Guardian Collection feels more like a technical prototype than a definitive collection. I’m sharing my honest opinion on this, because Guardian Collection has the potential to be something great, but only if the existing problems are acknowledged and addressed early. I truly hope future updates show meaningful improvements rather than just content imports.
I tried to download stgc on opera gx, It says "site can't be reached", I thought that would mean Its being blocked bc of my VPN. So I went to microsoft edge to try to download there, but it also had the same thing. Idk what to do so I hope its a me problem and not zeoworks.