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Development Log #5 - Slendytubbies 2 & 3, Roblox Ports - Printable Version +- ZeoWorks (https://zeoworks.com/main) +-- Forum: Announcements & Updates (https://zeoworks.com/main/forum-3.html) +--- Forum: Announcements (https://zeoworks.com/main/forum-4.html) +--- Thread: Development Log #5 - Slendytubbies 2 & 3, Roblox Ports (/thread-1517.html) |
Development Log #5 - Slendytubbies 2 & 3, Roblox Ports - Seqvir! - 09-20-2026 Hi, another devlog here. Slendytubbies 2D: Legacy Edition & Slendytubbies: Worlds Sean spent the past week patching known bugs and also made some graphical changes: - Fixed NPCs clipping through walls (Slendytubbies: Worlds) - Fixed the lighting race condition (Slendytubbies: Worlds) - Created invisible colliders for Cave map and Secret Lair (Slendytubbies Worlds) Quote from Sean: "As for the missing "Open World" mode, this was hidden on launch, we made a final day decision to hide open world mode access, It still felt empty so we're making more content for it." - We had to censor blood due to Roblox rules (Slendytubbies 2D: Legacy Edition) - Fixed all reported bugs (Slendytubbies 2D: Legacy Edition) - Switched from native Roblox terrain system to a chunk based image system - to have correct ground visuals (Slendytubbies 2D: Legacy Edition) - Fixed blured things (Slendytubbies 2D: Legacy Edition) Please report any other bugs you find Slendytubbies 2 & Slendytubbies 3 That have been doing public testing of the Slendytubbies 2 and Slendytubbies 3 FishNet. Results have been a success! We are no experienced any new bug from the transistion. It needed couple of months to complete this rewrite the net system. RE: Development Log #5 - Slendytubbies 2 & 3, Roblox Ports - JOZATHEMAN - 09-20-2026 |