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Development Log #5 - Slendytubbies 2 & 3, Roblox Ports - Printable Version

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Development Log #5 - Slendytubbies 2 & 3, Roblox Ports - Seqvir! - 09-20-2026

Hi, another devlog here.

Slendytubbies 2D: Legacy Edition & Slendytubbies: Worlds

Sean spent the past week patching known bugs and also made some graphical changes:
- Fixed NPCs clipping through walls (Slendytubbies: Worlds)
- Fixed the lighting race condition (Slendytubbies: Worlds)
- Created invisible colliders for Cave map and Secret Lair (Slendytubbies Worlds)
Quote from Sean: "As for the missing "Open World" mode, this was hidden on launch, we made a final day decision to hide open world mode access, It still felt empty so we're making more content for it."

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- We had to censor blood due to Roblox rules (Slendytubbies 2D: Legacy Edition)
- Fixed all reported bugs (Slendytubbies 2D: Legacy Edition)
- Switched from native Roblox terrain system to a chunk based image system - to have correct ground visuals (Slendytubbies 2D: Legacy Edition)
- Fixed blured things (Slendytubbies 2D: Legacy Edition)

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Please report any other bugs you find


Slendytubbies 2 & Slendytubbies 3

That have been doing public testing of the Slendytubbies 2 and Slendytubbies 3 FishNet. Results have been a success! We are no experienced any new bug from the transistion. It needed couple of months to complete this rewrite the net system.

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RE: Development Log #5 - Slendytubbies 2 & 3, Roblox Ports - JOZATHEMAN - 09-20-2026

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