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Slendytubbies 3 Modding Project & Community Support - Printable Version

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Slendytubbies 3 Modding Project & Community Support - Rzr_Hendrix - 11-03-2026

Hi ZeoWorks Team and Community,

I wanted to share an update on a modding project I am working on, driven by my passion for Slendytubbies 3—which I believe is the most unique and important game in the entire saga. My main goal is to support the active player base of this specific game.
Since I do not have access to the official source code, I am currently developing an external mod for Slendytubbies 3. Right now, I am focusing on a custom project designed to patch and fix known bugs to improve the game's stability and experience for the players.
I have a lot of free time to dedicate to this. As I advance with the development, I will be sharing testing videos right here to show exactly how the mod works, what bugs it fixes, and how it benefits the ST3 community.

Lastly, I want to be completely honest with the team. In the past, I had an account that got banned. I was using a flight mod privately with a friend, someone reported me, and I received the ban. I am truly sorry for doing that; it was never my intention to harm the game or other players. I have learned from that mistake, and that is why I now want to use my knowledge for something positive, helping fix bugs and improve the ST3 experience in a clean and helpful way.

I am highly motivated and looking forward to helping keep Slendytubbies 3 running smoothly for everyone. Stay tuned for the upcoming test clips!
Best regards,  Big Grin

[Rz_Hednrix]


RE: Slendytubbies 3 Modding Project & Community Support - Rzr_Hendrix - 11-05-2026

UPDATE: Multiplayer Collision Fix Released & Public Testing

Hi ZeoWorks Team and Community,
I am writing an update to share that the first functional module of this project is now fully developed and ready for public testing.
Since my goal is to help stabilize the game and give tools back to the community, I focused on solving one of the most frustrating multiplayer physics bugs.

Here are the details of what I have implemented using .NET 6 / IL2CPP via MelonLoader:

• Multiplayer Collision Fix (modpatch collider): This module completely fixes the native physics bug that forces players to fly across the map when they collide or spawn at the exact same location. Characters will now remain steady on the ground.

Regarding the "Sandbox Fly Extension" feature I mentioned before, I am still polishing its implementation to integrate it properly with the server browser room labels. I will be posting a dedicated update very soon explaining more about how this fly mode works and how hosts will be able to manage permissions.

For now, I want to demonstrate that I have the technical capability to officially maintain the game, combat hackers, and help with official updates by fixing this collision issue. I have recorded a video showing the fix in action, and I am providing the download link so the community and the technical staff can review the module.

Video Demonstration (YouTube): https://www.youtube.com/watch?v=xikUbrzBQUk
Public Testing Download - Collision Fix (Mediafire): https://www.mediafire.com/file/y7loq5f7hi2rl2p/ModPatch_Collider_by__Rz_Hendrix.zip/file

I am completely open to any feedback or technical review from Sean or the ZeoWorks Staff. Let's keep this game alive.

Best regards,

Rzr_Hendrix