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Dedicated servers and modding in ST:GC - Printable Version +- ZeoWorks (https://zeoworks.com/main) +-- Forum: Slendytubbies Guardian Collection (https://zeoworks.com/main/forum-10.html) +--- Forum: Discussion (https://zeoworks.com/main/forum-16.html) +--- Thread: Dedicated servers and modding in ST:GC (/thread-501.html) |
Dedicated servers and modding in ST:GC - Vantablack - 07-22-2025 Sean, if you see this, please add the ability for players to host their own dedicated servers (or lobbies), as far as I know the network engine allows it. And in general people need more modding options, custom maps are cool, but what about mods that add new mechanics or change existing ones? Maybe HarmonyLib integration is possible? In st3 modding is difficult due to code obfuscation and poor game performance, but st:gc is a new game and it would be cool if this game had wide support for user content.
RE: Dedicated servers and modding in ST:GC - Sean - 07-26-2025 The issue with custom lobbies is that the server processes user credentials, if we had community ran servers then there is potential for some bad eggs to steal passwords. RE: Dedicated servers and modding in ST:GC - Vantablack - 07-26-2025 (07-26-2025, 10:30 AM)Sean Wrote: The issue with custom lobbies is that the server processes user credentials, if we had community ran servers then there is potential for some bad eggs to steal passwords.okay, but what about modding? Will players be able to make custom game modes or something and play together? |