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Things I would like for Slendytubbies Guardian Collection
#1
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I know it currently is just an alpha. But I'd just like to point some things out just in-case, y'know. But I am hoping these can be the definitive way to play these games going forward. Something I wish Anniversary Edition was, but due to it being so inaccurate and missing so much, it never gave me reasons to play it over the original (version 2 in particular). So I'm hoping that isn't repeated.

First: Permanent death option.
While Slendytubbies 1 & 2 only kicked you off to the title screen upon dying, you can just easily reconnect. It would be cool if instead all players that are dead remain in the server, but are spectating the player until the round is over. However, players that connect during a round, will not spawn, they can only live after the round is over like the already dead ones.

Second: Unlimited time option.
ST1 & 2 did not have timers. It's good to have a timer, of course! But I think for those who want to be more pure about it, it could be an option, y'know, and I hope it wouldn't display an infinite icon, but instead just, no HUD whatsoever, like the originals. It helps with imersion.

Third: The map is missing in ST1 again.
Slendytubbies 1 had a map that would show up if you held M, it has been omitted in Anniversary Edition, and I'm hoping that gets implemented in this version as well.

Third and a half: Noo-noo is stuck again?
The most re-occuring trope that has been in every game, stuck Noo-noo, even though it's supposted to keep spinning around. While yes, it's an alpha, it's highly likely that small thing would be fixed regardless, but knowing how consistently it has been broken in every game so far... I'd just figure I'd point it out.

Now I have a question... Are the maps for Slendytubbies 2 based on version 1.X or 2.X? I suppose I could also ask if the Slendytubbies 1 map is the version 2 map. It seemed like it, knowing it has the events, which is a good thing that was missing from Anniversary Edition! But I haven't found the "Heeyaaaayeeeyyeeyeeyyy" speaker from version 2.
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#2
(12-22-2025, 03:52 PM)rapappathepepper Wrote: I know it currently is just an alpha. But I'd just like to point some things out just in-case, y'know. But I am hoping these can be the definitive way to play these games going forward. Something I wish Anniversary Edition was, but due to it being so inaccurate and missing so much, it never gave me reasons to play it over the original (version 2 in particular). So I'm hoping that isn't repeated.

First: Permanent death option.
While Slendytubbies 1 & 2 only kicked you off to the title screen upon dying, you can just easily reconnect. It would be cool if instead all players that are dead remain in the server, but are spectating the player until the round is over. However, players that connect during a round, will not spawn, they can only live after the round is over like the already dead ones.

Second: Unlimited time option.
ST1 & 2 did not have timers. It's good to have a timer, of course! But I think for those who want to be more pure about it, it could be an option, y'know, and I hope it wouldn't display an infinite icon, but instead just, no HUD whatsoever, like the originals. It helps with imersion.

Third: The map is missing in ST1 again.
Slendytubbies 1 had a map that would show up if you held M, it has been omitted in Anniversary Edition, and I'm hoping that gets implemented in this version as well.

Third and a half: Noo-noo is stuck again?
The most re-occuring trope that has been in every game, stuck Noo-noo, even though it's supposted to keep spinning around. While yes, it's an alpha, it's highly likely that small thing would be fixed regardless, but knowing how consistently it has been broken in every game so far... I'd just figure I'd point it out.

Now I have a question... Are the maps for Slendytubbies 2 based on version 1.X or 2.X? I suppose I could also ask if the Slendytubbies 1 map is the version 2 map. It seemed like it, knowing it has the events, which is a good thing that was missing from Anniversary Edition! But I haven't found the "Heeyaaaayeeeyyeeyeeyyy" speaker from version 2.
1: Few fan games have that option set on as a default. (like Slendytubbies The Devil Among Us, even though you would still respawn after re-conecting.) Honestly, I really like that idea since that encourages you to not get killed off and being more careful.
2. Timer is always nice since it "makes" you to go collect all of the custards before the timer hits zero, but I also think it should be an option. Since there's are also bugged out servers that have no custards, no monsters, and NO timer. (making it a cool hangout place, if you really wanted that.)
3. I mean, I don't think anybody wants a map? I mean sure, if you are a newbie to the whole franchise (aka. Being very new to the game) then I suppose it could be somewhat useful. Kinda mixed opinion on that but sure, who doesn't like small stuff that could be useful sometimes.
4. Probably a broken script or an animation, As far as I know (take it with grain of salt) S1 and S2 maps were ported straight into the game without any changes. Atleast that's how I know.
And to answer your question, Yes. Mainland (S1) is from V2. For S2, it looks like from V2.X versions, I can't really tell a big difference between V1.X and V2.X but I suppose it's the newer versions.
Anyways that's all of suggestions to suggestions, you can tell me anything and I will probably answer.
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#3
(12-22-2025, 04:41 PM)somethings Wrote: 3. I mean, I don't think anybody wants a map? I mean sure, if you are a newbie to the whole franchise (aka. Being very new to the game) then I suppose it could be somewhat useful. Kinda mixed opinion on that but sure, who doesn't like small stuff that could be useful sometimes.
4. Probably a broken script or an animation, As far as I know (take it with grain of salt) S1 and S2 maps were ported straight into the game without any changes. Atleast that's how I know.
And to answer your question, Yes. Mainland (S1) is from V2. For S2, it looks like from V2.X versions, I can't really tell a big difference between V1.X and V2.X but I suppose it's the newer versions.
Anyways that's all of suggestions to suggestions, you can tell me anything and I will probably answer.

3: I know it sounds stupid to have a map, but I don't want it because it's necessarily "helpful", but because Slendytubbies 1 did have a map that would show up on your screen if you held the M key. I want it so that it's feature complete, and just like the original game. Not many people seem to really remember Slendytubbies 1 had in-fact a map but, yeah nowhere in the game does it really tell you about it. I only found out about it by accident once.

4:The differences between Slendytubbies 2 v1 and v2 maps basicaly go something like this:
-Sky textures are different
-v1 is much darker than v2, which I kind of like.
-v1's water is more diffuse looking, and animated, it's the default Unity water but, at times it does look a little nicer, but could've been made a bit transparent I suppose. v2's water on the other hand, is just a static texture, and it's very transparent, some times it's hard to even notice there even is supposted to be water. Like in the sewer map, it looked dry in v2, where I didn't even realize it was meant to have water.
-Some maps have different moans that randomly play in v1, but v2 removed the moans.

I thought Guardian Collection wanted to make Slendytubbies 2 more like v1, due to the fact it has brought back the camera battery. A much needed feature that needed to return if you ask me, because having unlimited battery, and always being able to use the camera, essentially breaks the game, it lets you see everything at all times.
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#4
Hello ?
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#5
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Guau Big Grinxxdxdxdxdxdxdxdxdxdxdxdxdxdxdxdxdx
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