Introduction
As how in this forum you can probably talk about everything related Slendytubbies, why not share what I probably was doing for 2-3 years while understanding Unity`s basic tools, stealing using assets for non commerical things for maps you will see below, and I was probably enjoyed working on them I think? I was doing maps for Slendytubbies 3 with a mod that adding custom maps support so it wasnt actually nosense level designing but I think I could port these maps to Guardian Collection if nothing bad happens probably.ReMountains
Was the first map where I was tried to rework original Mountains as how map was empty and boring as hell, so I decided to try give this map a new breath by reworking it with my thoughts, Was doing this map with inspiration from other games like S2D and one Slendytubbies roblox place (I forgot the name as how it was a year before)
This video is probably old as how for now I was upgrading map to make it improve visuals some time ago (and still W.I.P, want to find more options to make it looks better) and ofc I will share screenshots to show it because why not? Mainly changes for terrain textures blending and some objects.
This video is probably old as how for now I was upgrading map to make it improve visuals some time ago (and still W.I.P, want to find more options to make it looks better) and ofc I will share screenshots to show it because why not? Mainly changes for terrain textures blending and some objects.
![[Image: _imgur3.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMountains/_imgur3.png)
![[Image: _imgur5.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMountains/_imgur5.png)
![[Image: _imgur7.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMountains/_imgur7.png)
![[Image: _imgur9.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMountains/_imgur9.png)
Maybe I should make pictures smaller to not make thread big but its still okay I think?
Sanatorium
Weeelll, actually this map was made by Glubbable for TF2 server mod but as how I love slender related things as hell I decided to port this map for Slendytubbies 3, used only main geometry of map and some Valve assets. On screenshots is updated version as how there were problems with shading on old versions so yeah I fixed them and enhanced map textures so it looks even better than it was ever been.
![[Image: image3.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/SanatoriumRetouched/image3.png)
![[Image: image7.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/SanatoriumRetouched/image7.png)
ReMilitary Base
Hell yeah, another redisigned map cuz I hate how map feels empty after leaves of trees was removed in 2.1-2.2 versions of S3 and the map was mostly just plane with structures, boxes, etc. and this is what I mostly dont like on maps where you could make map more interesting by making terrain less flat. So here we go, last map of all maps made by me where I tried to make this map not so boring, big enough for some sort of exploration and have some sort of optimizations to make it playable on lower-medium (not mobile, and still not sure if it will works on processors integrated videocards) devices (I hate Unity`s default grass render system)
![[Image: image3.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMilitaryBase/image3.png)
![[Image: image5.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMilitaryBase/image5.png)
![[Image: image6.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMilitaryBase/image6.png)
![[Image: image7.png]](https://raw.githubusercontent.com/Hsancore3/h3_s3_maps/refs/heads/main/assets/images/ReMilitaryBase/image7.png)
Epilogue
It was fun making maps and not fun trying to fix performance issues and getting away from some Unity limitaions (I hate unity grass render x2, also built-in shaders and other things that I dont actually remember). I have more maps but I decided not to show here as how there some not such interesting ports from other projects, some are just my random ideas and one reworked map that I dont like how I made (Imagine the same boring corridors in cave lol), maybe I will post for demonstration more here (or maybe not. depends on my desire).
Also I got into pictures limit for this thread so I had to remove some pictures, but you can freely look for some screenshots in github page made by my friend and me where I collecting all maps I made there:
