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Multi Room Manager for Mirror & FishNet - Unity3D
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If you want a room + lobby based system for your game project without depending on Photon, then this is for you!

I wrote these solutions for alternative networking packages specifically for the Slendytubbies Guardian Collection.
We are tired of Photon's horrible hacking problems, so these solutions allow us to have a lobby+rooms system without depending on Photon or paying the large photon licensing fees.

Feel free to use these in your own game projects, enjoy! Smile

Think of this solution as a server authoritive (and free) alternative to Photon. 
This solution follows the KISS design principle (Keep it simple, stupid).

Features
Dynamic room creation & destruction with automatic server‑side cleanup
SceneInterestManagement–powered isolation: players in Room A can’t see or affect Room B
Basic lobby example ( that uses OnGUI ) for creating a room or joining an existing room from the room list
Player prefab swapping (ReplacePlayerForConnection), LobbyNetworkPlayer & RoomNetworkPlayer prefabs
Auto‑unload of empty rooms and client room‑scene cleanup on disconnect
One server, one port, multiple isolated rooms

Download Mirror version here;
https://github.com/Sean-Zeo/Multi-Room-M...rror-Unity
Download FishNet version here;
https://github.com/Sean-Zeo/Multi-Room-M...hNet-Unity
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Multi Room Manager for Mirror & FishNet - Unity3D - by Sean - 08-11-2025, 09:38 AM

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