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Status Update regarding everything Slendytubbies
#1
Ay there!

Recently, sean made a new stream on the ZeoWorks channel showing new stuff related to the Slendytubbies franchise. This thread will recap everything that was announced and teased.

First off...

Sean had a family emegency earlier this year, which really stressed him and limited his time online, which is why he couldn't stream for a little while. Luckily everything has already been settled, and for the past couple of months he's been busy working on SGC and other things. some days ago he revealed release dates of new Slendytubbies content and updates about the current state of Guardian Collection.

Important changes to Guardian Collection

From now on, Slendytubbies: The Guardian Collection will be using FishNet instead of Mirror due to incompatibilities with Unity 6.0.x. This change has already been completed and applied.

Another thing is that the character system has been switched with a modular "actor" system, which will allow easier mod capabilities for GC + adding new mechanics to it.

NOW for the good stuff :3

Release dates and announcements

(Please note that everything mentioned below has been already fully completed. Currently, They're in stages of internal testing prior to launch)

September 1st:

S2D and SW Roblox ports
(Yes, S2D is getting a Roblox port too)

The (legacy) Slendytubbies 2D and Slendytubbies Worlds are getting ported into the Roblox game engine, both being 1:1 ports of the original games (that means they'll have the same mechanics, game modes, lobby system and room management). this was made to keep the legacy of both games alive without having to worry about server uptime.

October 1st:

S2 and S3 Multiplayer Legacy updates

That's right! Both Slendytubbies 2 & 3 Multiplayer are finally getting updates after years! Now with a new networking library, FishNet, which will bring the online servers back and now fully working. This change was made to replace Photon Realtime, which is an old networking library that was great in 2017 but it's now very exploitable, leading to S2 and S3 Multiplayer servers close due to hackers invading them. Now with FishNet, this will no longer be an issue! As FishNet resolves most hacking problems with the servers. This means that multiplayer for both games will finally be available again!

The entire networking code has been fully rewritten from scratch, while most of the original code remains intact. This is obviously different than GC, which is a rewrite of the entire game logic focused more on stability, performance and new content.

As for login with ZW, login will no longer be required due to FishNet fixing all hacker issues. This means players will be able to switch their name ingame for legacy S2 and S3.


And last but not least...

Slendytubbies 2D is coming to Guardian Collection!

Slendytubbies 2D is back with a brand new look for GC! The entirety of S2D has been completely remade, with a graphical overhaul, better sprites/visuals, environments, general audio and gameplay loop! It is supposed to be a faithful remake (mechanic wise) of the original game, with each map being recreated + introducing new cosmetics and game modes which will be shown further down it's development.



Now it's time to go with the other stuff:

Guardian Collection Level Editor

Slendytubbies: The Guardian Collection will be receiving it's very own built level editor, allowing players to create their own Slendytubbies custom maps! These maps will work with any game in the collection, and you can even create and play maps together online with friends! (Yes, this is real)

The level editor will support ANY Unity prefab, meaning that you can import any model that's compatible with unity!

In the editor, you can spawn props (move them, rotate them and change their scale), make terrains, texture them, switch between fly cam and player by pressing V, basically any map you can think of, you can create it with this level editor with friends!
(imagine a port of the BATIM chapter 1 alpha map ported to GC, that would be funny asf)

Guardian Collection Development Timeline
Due to Mirror having incompatibilities with the latest version of Unity 6.0.x, GC will now be using FishNet. Mirror likes to crash time to time, and when 200-300 players are online at once. That's Not Good! That's why they're switching to FishNet, which gave them the stability they need, so basically development can proceed in a rapid fashion.

They also changed how characters work ingame, as now they will use a new "actor" system, which is similar to an avatar in GMod for example. Each one will have toggles such as "can they hold a weapon", "what attacks do they have", "can they teleport", "any specials" and so on.

This means that in sandbox mode, you can play as any character in any circumstance, so you can give tinky a hatchet to do stuff like Slendytubbies Ø RP (yes, SØ RP WILL be possible, i'm not kidding). Aside from that it'll also make mod support easier, so yeah you can make a ton of custom stuff with GC.

Sean now works off-stream, so future dev livestreams will be about testing on stuff he works on behind the scenes, only working live on-stream when needed. There will also be livestreams for testing the legacy updates of S2 and S3 multiplayer and perhaps some fun gameplay with fans on the roblox ports. GC development livestreams will also be happening again! Except this time development should be faster than before. Also, there will be weekly devlogs of what was worked on that week posted on the ZW website from now on, so make sure to bookmark this website if you want to see news about ZeoWorks projects.
Speaking of, the first one is up right now! Thanks shade!

Coding for GC will not be an issue also since CG will now be server authoritive, so that's cool.

That's all for this thread, honestly i'm glad that this series is still alive and kicking after all this time, even through the ups and downs. sean and his team are doing his best to make GC the best it could be, so yeah, wish you luck sean! welcome back! (also congrats on getting married) <3

(I think i've mentioned everything, if i missed something let me know!)

(also, the legacy updates will apply to mobile versions, with the exception of S2)








Slendytubbies 22 forever.

this thread is for the ones who still didn't seen sean's livestream yet btw
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Status Update regarding everything Slendytubbies - by bear5 - 08-21-2026, 03:53 AM

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