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		<title><![CDATA[ZeoWorks - Discussion]]></title>
		<link>https://zeoworks.com/main/</link>
		<description><![CDATA[ZeoWorks - https://zeoworks.com/main]]></description>
		<pubDate>Sun, 23 Aug 2026 22:13:33 +0000</pubDate>
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			<title><![CDATA[Status Update regarding everything Slendytubbies]]></title>
			<link>https://zeoworks.com/main/thread-1472.html</link>
			<pubDate>Fri, 21 Aug 2026 03:53:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=539916">bear5</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1472.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ay there!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Recently, sean made a </span><a href="https://www.youtube.com/live/MNhzCNrAPd4?si=l2PQv_jIYmqVW57Y" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">new stream</span></a><span style="font-size: medium;" class="mycode_size"> on the ZeoWorks channel showing new stuff related to the Slendytubbies franchise. This thread will recap everything that was announced and teased.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">First off...</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sean had a <span style="font-style: italic;" class="mycode_i">family emegency</span> earlier this year, which really stressed him and limited his time online, which is why he couldn't stream for a little while. Luckily everything has already been settled, and for the past couple of months he's been busy working on SGC and other things. some days ago he revealed release dates of <span style="font-weight: bold;" class="mycode_b">new Slendytubbies content</span> and updates about the <span style="text-decoration: underline;" class="mycode_u">current state</span> of <span style="font-weight: bold;" class="mycode_b">Guardian Collection</span>.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Important changes to Guardian Collection</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">From now on, Slendytubbies: The Guardian Collection will be using FishNet instead of Mirror due to incompatibilities with <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span></span>. This change has already been completed and applied.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Another thing is that the character system has been switched with a modular <span style="text-decoration: underline;" class="mycode_u">"actor" system</span>, which will allow easier <span style="text-decoration: underline;" class="mycode_u">mod capabilities</span> for GC + adding new mechanics to it.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">NOW for the good stuff :3</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Release dates and announcements</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">(Please note that everything mentioned below has been already fully completed. Currently, They're in stages of internal testing prior to launch)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 1st:</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">S2D and SW Roblox ports</span></span><br />
<span style="font-weight: bold;" class="mycode_b">(Yes, S2D is getting a Roblox port too)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The <span style="font-style: italic;" class="mycode_i">(legacy)</span> Slendytubbies 2D and Slendytubbies Worlds are getting ported into the <span style="font-weight: bold;" class="mycode_b">Roblox game engine</span>, both being <span style="font-weight: bold;" class="mycode_b">1:1 ports</span> of the original games (that means they'll have the same mechanics, game modes, lobby system and room management). this was made to keep the <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">legacy</span></span> of both games alive without having to worry about server uptime.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 1st:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">S2 and S3 Multiplayer Legacy updates</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">That's right! Both Slendytubbies 2 &amp; 3 Multiplayer are finally getting updates after years! Now with a new networking library, <span style="font-weight: bold;" class="mycode_b">FishNet</span>, which will bring the online servers back and now fully working. This change was made to replace <span style="text-decoration: underline;" class="mycode_u">Photon Realtime</span>, which is an old networking library that was great in 2017 but it's now <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">very exploitable</span></span>, leading to S2 and S3 Multiplayer servers <span style="font-style: italic;" class="mycode_i">close</span> due to hackers invading them. Now with <span style="font-weight: bold;" class="mycode_b">FishNet</span>, this will <span style="font-weight: bold;" class="mycode_b">no longer</span> be an issue! As FishNet resolves most hacking problems with the servers. This means that multiplayer for both games will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">finally be available again</span></span>!<br />
<br />
The entire networking code has been <span style="text-decoration: underline;" class="mycode_u">fully rewritten</span> from <span style="font-weight: bold;" class="mycode_b">scratch</span>, while most of the original code remains <span style="font-style: italic;" class="mycode_i">intact</span>. This is obviously different than GC, which is a <span style="font-weight: bold;" class="mycode_b">rewrite of the entire game logic</span> focused more on stability, performance and new content.<br />
<br />
As for login with ZW, login will <span style="font-weight: bold;" class="mycode_b">no longer be required</span> due to FishNet fixing all hacker issues. This means players will be able to switch their name ingame for legacy S2 and S3.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">And last but not least...</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slendytubbies 2D is coming to Guardian Collection!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D is back</span> with a brand new look for GC! The entirety of S2D has been <span style="text-decoration: underline;" class="mycode_u">completely remade</span>, with a graphical overhaul, better sprites/visuals, environments, general audio and gameplay loop! It is supposed to be a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">faithful remake</span></span> (mechanic wise) of the original game, with each map being recreated + introducing new cosmetics and game modes which will be shown further down it's development.</span><br />
<br />
<br />
<br />
Now it's time to go with the other stuff:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Level Editor</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Slendytubbies: The Guardian Collection will be receiving it's very own <span style="font-weight: bold;" class="mycode_b">built level editor</span>, allowing players to create their own <span style="text-decoration: underline;" class="mycode_u">Slendytubbies custom maps</span>! These maps will work with any game in the collection, and you can even create and play maps together online with friends! (Yes, this is real)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The level editor will support <span style="font-weight: bold;" class="mycode_b">ANY Unity prefab</span>, meaning that you can import any model that's compatible with unity!<br />
<br />
In the editor, you can <span style="font-weight: bold;" class="mycode_b">spawn props</span> (move them, rotate them and change their scale), <span style="font-weight: bold;" class="mycode_b">make terrains</span>, <span style="font-weight: bold;" class="mycode_b">texture them</span>, <span style="font-weight: bold;" class="mycode_b">switch between fly cam and player by pressing V</span>, basically any map you can think of, you can create it with this level editor with friends!</span> <span style="font-size: xx-small;" class="mycode_size">(imagine a port of the BATIM chapter 1 alpha map ported to GC, that would be funny asf)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Development Timeline</span></span><br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Due to Mirror having <span style="font-weight: bold;" class="mycode_b">incompatibilities</span> with the latest version of <span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span>, GC will now be using <span style="font-weight: bold;" class="mycode_b">FishNet</span>. Mirror likes to crash time to time, and when 200-300 players are online at once. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">That's Not Good!</span></span></span> That's why they're switching to FishNet, which gave them the stability they need, so basically development can proceed in a rapid fashion.<br />
<br />
They also changed how <span style="font-weight: bold;" class="mycode_b">characters</span> work <span style="text-decoration: underline;" class="mycode_u">ingame</span>, as now they will use a new <span style="font-style: italic;" class="mycode_i">"actor" system</span>, which is <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">similar to an avatar in GMod</span></span> for example. Each one will have toggles such as <span style="font-style: italic;" class="mycode_i">"can they hold a weapon"</span>, <span style="font-style: italic;" class="mycode_i">"what attacks do they have"</span>, <span style="font-style: italic;" class="mycode_i">"can they teleport"</span>, <span style="font-style: italic;" class="mycode_i">"any specials"</span> and so on.<br />
<br />
This means that in <span style="font-weight: bold;" class="mycode_b">sandbox mode</span>, you can play as <span style="font-weight: bold;" class="mycode_b">any character</span> in <span style="font-style: italic;" class="mycode_i">any circumstance</span>, so you can give tinky a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">hatchet</span></span> to do stuff like <span style="font-weight: bold;" class="mycode_b">Slendytubbies Ø RP</span> (yes, SØ RP WILL be possible, i'm not kidding). Aside from that it'll also make <span style="font-weight: bold;" class="mycode_b">mod support easier</span>, so yeah you can make a ton of custom stuff with GC.<br />
<br />
Sean now works <span style="text-decoration: underline;" class="mycode_u">off-stream</span>, so future dev livestreams will be about testing on stuff he works on behind the scenes, only working live on-stream when <span style="font-weight: bold;" class="mycode_b">needed</span>. There will also be livestreams for testing the <span style="font-weight: bold;" class="mycode_b">legacy updates of S2 and S3 multiplayer</span> and perhaps some fun gameplay with fans on the <span style="text-decoration: underline;" class="mycode_u">roblox ports</span>. GC development livestreams will <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">also be happening again</span></span>! Except this time development should be <span style="font-weight: bold;" class="mycode_b">faster than before</span>. Also, there will be <span style="font-style: italic;" class="mycode_i">weekly devlogs</span> of what was worked on that week posted on the ZW website from now on, so make sure to <span style="font-weight: bold;" class="mycode_b">bookmark this website</span> if you want to see news about <span style="font-weight: bold;" class="mycode_b">Z</span>eo<span style="font-weight: bold;" class="mycode_b">W</span>orks projects.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Speaking of, <a href="https://zeoworks.com/main/thread-1475.html" target="_blank" rel="noopener" class="mycode_url">the first one is up right now!</a> Thanks shade!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Coding for GC will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">not be an issue</span></span> also since CG will now be <span style="text-decoration: underline;" class="mycode_u">server authoritive</span>, so that's cool.</span><br />
<br />
That's all for this thread, honestly i'm glad that this series is still alive and kicking after all this time, even through the ups and downs. sean and his team are doing his best to make GC the best it could be, so yeah, wish you luck sean! welcome back! (also congrats on getting married) &lt;3<br />
<br />
(I think i've mentioned everything, if i missed something let me know!)<br />
<br />
(also, the legacy updates will apply to mobile versions, with the exception of S2)<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">Slendytubbies 22 forever.</span></div>
<hr class="mycode_hr" />
this thread is for the ones who still didn't seen sean's livestream yet btw]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ay there!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Recently, sean made a </span><a href="https://www.youtube.com/live/MNhzCNrAPd4?si=l2PQv_jIYmqVW57Y" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">new stream</span></a><span style="font-size: medium;" class="mycode_size"> on the ZeoWorks channel showing new stuff related to the Slendytubbies franchise. This thread will recap everything that was announced and teased.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">First off...</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sean had a <span style="font-style: italic;" class="mycode_i">family emegency</span> earlier this year, which really stressed him and limited his time online, which is why he couldn't stream for a little while. Luckily everything has already been settled, and for the past couple of months he's been busy working on SGC and other things. some days ago he revealed release dates of <span style="font-weight: bold;" class="mycode_b">new Slendytubbies content</span> and updates about the <span style="text-decoration: underline;" class="mycode_u">current state</span> of <span style="font-weight: bold;" class="mycode_b">Guardian Collection</span>.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Important changes to Guardian Collection</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">From now on, Slendytubbies: The Guardian Collection will be using FishNet instead of Mirror due to incompatibilities with <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span></span>. This change has already been completed and applied.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Another thing is that the character system has been switched with a modular <span style="text-decoration: underline;" class="mycode_u">"actor" system</span>, which will allow easier <span style="text-decoration: underline;" class="mycode_u">mod capabilities</span> for GC + adding new mechanics to it.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">NOW for the good stuff :3</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Release dates and announcements</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">(Please note that everything mentioned below has been already fully completed. Currently, They're in stages of internal testing prior to launch)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 1st:</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">S2D and SW Roblox ports</span></span><br />
<span style="font-weight: bold;" class="mycode_b">(Yes, S2D is getting a Roblox port too)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The <span style="font-style: italic;" class="mycode_i">(legacy)</span> Slendytubbies 2D and Slendytubbies Worlds are getting ported into the <span style="font-weight: bold;" class="mycode_b">Roblox game engine</span>, both being <span style="font-weight: bold;" class="mycode_b">1:1 ports</span> of the original games (that means they'll have the same mechanics, game modes, lobby system and room management). this was made to keep the <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">legacy</span></span> of both games alive without having to worry about server uptime.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 1st:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">S2 and S3 Multiplayer Legacy updates</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">That's right! Both Slendytubbies 2 &amp; 3 Multiplayer are finally getting updates after years! Now with a new networking library, <span style="font-weight: bold;" class="mycode_b">FishNet</span>, which will bring the online servers back and now fully working. This change was made to replace <span style="text-decoration: underline;" class="mycode_u">Photon Realtime</span>, which is an old networking library that was great in 2017 but it's now <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">very exploitable</span></span>, leading to S2 and S3 Multiplayer servers <span style="font-style: italic;" class="mycode_i">close</span> due to hackers invading them. Now with <span style="font-weight: bold;" class="mycode_b">FishNet</span>, this will <span style="font-weight: bold;" class="mycode_b">no longer</span> be an issue! As FishNet resolves most hacking problems with the servers. This means that multiplayer for both games will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">finally be available again</span></span>!<br />
<br />
The entire networking code has been <span style="text-decoration: underline;" class="mycode_u">fully rewritten</span> from <span style="font-weight: bold;" class="mycode_b">scratch</span>, while most of the original code remains <span style="font-style: italic;" class="mycode_i">intact</span>. This is obviously different than GC, which is a <span style="font-weight: bold;" class="mycode_b">rewrite of the entire game logic</span> focused more on stability, performance and new content.<br />
<br />
As for login with ZW, login will <span style="font-weight: bold;" class="mycode_b">no longer be required</span> due to FishNet fixing all hacker issues. This means players will be able to switch their name ingame for legacy S2 and S3.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">And last but not least...</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slendytubbies 2D is coming to Guardian Collection!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D is back</span> with a brand new look for GC! The entirety of S2D has been <span style="text-decoration: underline;" class="mycode_u">completely remade</span>, with a graphical overhaul, better sprites/visuals, environments, general audio and gameplay loop! It is supposed to be a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">faithful remake</span></span> (mechanic wise) of the original game, with each map being recreated + introducing new cosmetics and game modes which will be shown further down it's development.</span><br />
<br />
<br />
<br />
Now it's time to go with the other stuff:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Level Editor</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Slendytubbies: The Guardian Collection will be receiving it's very own <span style="font-weight: bold;" class="mycode_b">built level editor</span>, allowing players to create their own <span style="text-decoration: underline;" class="mycode_u">Slendytubbies custom maps</span>! These maps will work with any game in the collection, and you can even create and play maps together online with friends! (Yes, this is real)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The level editor will support <span style="font-weight: bold;" class="mycode_b">ANY Unity prefab</span>, meaning that you can import any model that's compatible with unity!<br />
<br />
In the editor, you can <span style="font-weight: bold;" class="mycode_b">spawn props</span> (move them, rotate them and change their scale), <span style="font-weight: bold;" class="mycode_b">make terrains</span>, <span style="font-weight: bold;" class="mycode_b">texture them</span>, <span style="font-weight: bold;" class="mycode_b">switch between fly cam and player by pressing V</span>, basically any map you can think of, you can create it with this level editor with friends!</span> <span style="font-size: xx-small;" class="mycode_size">(imagine a port of the BATIM chapter 1 alpha map ported to GC, that would be funny asf)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Development Timeline</span></span><br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Due to Mirror having <span style="font-weight: bold;" class="mycode_b">incompatibilities</span> with the latest version of <span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span>, GC will now be using <span style="font-weight: bold;" class="mycode_b">FishNet</span>. Mirror likes to crash time to time, and when 200-300 players are online at once. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">That's Not Good!</span></span></span> That's why they're switching to FishNet, which gave them the stability they need, so basically development can proceed in a rapid fashion.<br />
<br />
They also changed how <span style="font-weight: bold;" class="mycode_b">characters</span> work <span style="text-decoration: underline;" class="mycode_u">ingame</span>, as now they will use a new <span style="font-style: italic;" class="mycode_i">"actor" system</span>, which is <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">similar to an avatar in GMod</span></span> for example. Each one will have toggles such as <span style="font-style: italic;" class="mycode_i">"can they hold a weapon"</span>, <span style="font-style: italic;" class="mycode_i">"what attacks do they have"</span>, <span style="font-style: italic;" class="mycode_i">"can they teleport"</span>, <span style="font-style: italic;" class="mycode_i">"any specials"</span> and so on.<br />
<br />
This means that in <span style="font-weight: bold;" class="mycode_b">sandbox mode</span>, you can play as <span style="font-weight: bold;" class="mycode_b">any character</span> in <span style="font-style: italic;" class="mycode_i">any circumstance</span>, so you can give tinky a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">hatchet</span></span> to do stuff like <span style="font-weight: bold;" class="mycode_b">Slendytubbies Ø RP</span> (yes, SØ RP WILL be possible, i'm not kidding). Aside from that it'll also make <span style="font-weight: bold;" class="mycode_b">mod support easier</span>, so yeah you can make a ton of custom stuff with GC.<br />
<br />
Sean now works <span style="text-decoration: underline;" class="mycode_u">off-stream</span>, so future dev livestreams will be about testing on stuff he works on behind the scenes, only working live on-stream when <span style="font-weight: bold;" class="mycode_b">needed</span>. There will also be livestreams for testing the <span style="font-weight: bold;" class="mycode_b">legacy updates of S2 and S3 multiplayer</span> and perhaps some fun gameplay with fans on the <span style="text-decoration: underline;" class="mycode_u">roblox ports</span>. GC development livestreams will <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">also be happening again</span></span>! Except this time development should be <span style="font-weight: bold;" class="mycode_b">faster than before</span>. Also, there will be <span style="font-style: italic;" class="mycode_i">weekly devlogs</span> of what was worked on that week posted on the ZW website from now on, so make sure to <span style="font-weight: bold;" class="mycode_b">bookmark this website</span> if you want to see news about <span style="font-weight: bold;" class="mycode_b">Z</span>eo<span style="font-weight: bold;" class="mycode_b">W</span>orks projects.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Speaking of, <a href="https://zeoworks.com/main/thread-1475.html" target="_blank" rel="noopener" class="mycode_url">the first one is up right now!</a> Thanks shade!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Coding for GC will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">not be an issue</span></span> also since CG will now be <span style="text-decoration: underline;" class="mycode_u">server authoritive</span>, so that's cool.</span><br />
<br />
That's all for this thread, honestly i'm glad that this series is still alive and kicking after all this time, even through the ups and downs. sean and his team are doing his best to make GC the best it could be, so yeah, wish you luck sean! welcome back! (also congrats on getting married) &lt;3<br />
<br />
(I think i've mentioned everything, if i missed something let me know!)<br />
<br />
(also, the legacy updates will apply to mobile versions, with the exception of S2)<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">Slendytubbies 22 forever.</span></div>
<hr class="mycode_hr" />
this thread is for the ones who still didn't seen sean's livestream yet btw]]></content:encoded>
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			<title><![CDATA[Tinky]]></title>
			<link>https://zeoworks.com/main/thread-1470.html</link>
			<pubDate>Thu, 20 Aug 2026 06:46:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=546361">Phoenix_SL</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1470.html</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
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			<title><![CDATA[Hope for slendytubbies new content]]></title>
			<link>https://zeoworks.com/main/thread-1468.html</link>
			<pubDate>Thu, 20 Aug 2026 03:30:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=281208">infrawash2</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1468.html</guid>
			<description><![CDATA[<img src="https://media.discordapp.net/attachments/1409402313843540049/1539837821349666856/image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa689d56ec2172afcb3d6a0f6f67d04ea22812fb698c30f58882ce8d2b12e2b&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="300" height="250" alt="[Image: image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa...y=lossless]" class="mycode_img" /><br />
<br />
my first thread and its like i love seeing that the game its still alive over the years <br />
<br />
so question, what's the game of slendytubbies you would love have more content <br />
<br />
for me its slendytubbies 1 and 2d <br />
<br />
(curimomo made by me x3  <img src="https://zeoworks.com/main/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />)]]></description>
			<content:encoded><![CDATA[<img src="https://media.discordapp.net/attachments/1409402313843540049/1539837821349666856/image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa689d56ec2172afcb3d6a0f6f67d04ea22812fb698c30f58882ce8d2b12e2b&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="300" height="250" alt="[Image: image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa...y=lossless]" class="mycode_img" /><br />
<br />
my first thread and its like i love seeing that the game its still alive over the years <br />
<br />
so question, what's the game of slendytubbies you would love have more content <br />
<br />
for me its slendytubbies 1 and 2d <br />
<br />
(curimomo made by me x3  <img src="https://zeoworks.com/main/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />)]]></content:encoded>
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		<item>
			<title><![CDATA[Slendytubbies 4 Exclusive Sneak Peek]]></title>
			<link>https://zeoworks.com/main/thread-1465.html</link>
			<pubDate>Wed, 19 Aug 2026 14:38:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=543345">Seans Arch Nemesis</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1465.html</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UWxdqX5uY30" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UWxdqX5uY30" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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			<title><![CDATA[I'm probability fucked..]]></title>
			<link>https://zeoworks.com/main/thread-1464.html</link>
			<pubDate>Wed, 19 Aug 2026 04:31:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=575203">ZeoNotWorks</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1464.html</guid>
			<description><![CDATA[Wait Sean is back? <br />
..<br />
ah fuck.<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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			<content:encoded><![CDATA[Wait Sean is back? <br />
..<br />
ah fuck.<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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			<title><![CDATA[slendytubbies is back YAYAYAYAYAYAYYYAYA :DDDD]]></title>
			<link>https://zeoworks.com/main/thread-1463.html</link>
			<pubDate>Tue, 18 Aug 2026 23:46:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=539916">bear5</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1463.html</guid>
			<description><![CDATA[Awesome sauce <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> wish you the best of luck sean!]]></description>
			<content:encoded><![CDATA[Awesome sauce <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> wish you the best of luck sean!]]></content:encoded>
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			<title><![CDATA[I hate Slendytubbies]]></title>
			<link>https://zeoworks.com/main/thread-1462.html</link>
			<pubDate>Tue, 18 Aug 2026 21:27:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=543345">Seans Arch Nemesis</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1462.html</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">I hate Tinky Winky.</span><br />
<span style="font-size: x-large;" class="mycode_size">I hate Dipsy.</span><br />
<span style="font-size: x-large;" class="mycode_size">I hate Laa-Laa.</span><br />
<span style="font-size: x-large;" class="mycode_size">I hate Po.</span><br />
<span style="font-size: x-large;" class="mycode_size">I especially hate that <span style="color: #e82a1f;" class="mycode_color">white fucker</span>.</span><br />
<br />
Here's all of them dead<br />
<img src="https://files.catbox.moe/k4tkvk.png" loading="lazy"  alt="[Image: k4tkvk.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">I hate Tinky Winky.</span><br />
<span style="font-size: x-large;" class="mycode_size">I hate Dipsy.</span><br />
<span style="font-size: x-large;" class="mycode_size">I hate Laa-Laa.</span><br />
<span style="font-size: x-large;" class="mycode_size">I hate Po.</span><br />
<span style="font-size: x-large;" class="mycode_size">I especially hate that <span style="color: #e82a1f;" class="mycode_color">white fucker</span>.</span><br />
<br />
Here's all of them dead<br />
<img src="https://files.catbox.moe/k4tkvk.png" loading="lazy"  alt="[Image: k4tkvk.png]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[SLENDYTUBBIES IS BACK!]]></title>
			<link>https://zeoworks.com/main/thread-1461.html</link>
			<pubDate>Tue, 18 Aug 2026 17:52:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=520578">FanofSTSince2012</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1461.html</guid>
			<description><![CDATA[LET'S GOOO, THE HOPIUM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]]></description>
			<content:encoded><![CDATA[LET'S GOOO, THE HOPIUM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[john_slendytubbies]]></title>
			<link>https://zeoworks.com/main/thread-1460.html</link>
			<pubDate>Tue, 18 Aug 2026 17:36:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=529842">john_slendytubbies</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1460.html</guid>
			<description><![CDATA[john_slendytubbies<br />
<hr class="mycode_hr" />
john_slendytubbies]]></description>
			<content:encoded><![CDATA[john_slendytubbies<br />
<hr class="mycode_hr" />
john_slendytubbies]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SEAN IS LIVE]]></title>
			<link>https://zeoworks.com/main/thread-1459.html</link>
			<pubDate>Tue, 18 Aug 2026 17:19:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=546361">Phoenix_SL</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1459.html</guid>
			<description><![CDATA[His return made me feel like I smoked 1000000 packs of fent and meth]]></description>
			<content:encoded><![CDATA[His return made me feel like I smoked 1000000 packs of fent and meth]]></content:encoded>
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			<title><![CDATA[NEW SL SERIES EPISODE (EPISODE 4 BTF)]]></title>
			<link>https://zeoworks.com/main/thread-1458.html</link>
			<pubDate>Sun, 16 Aug 2026 13:08:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=226576">KortyhoSilenstviCZ</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1458.html</guid>
			<description><![CDATA[Hello guys!<br />
It took some time but my SL series, Before The Fall, has its 4th Episode! <br />
In this episode you meet a new character and I really hope you will enjoy this episode as much as the other 3<br />
Also tysm for 1k subs!<br />
I hope my channel will grow and grow!<br />
<br />
<a href="https://www.youtube.com/watch?v=HdX5nEiwSCo" target="_blank" rel="noopener" class="mycode_url">[/url][color=oklab(0.628898 -0.0433293 -0.160237)]<span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[url=https://www.youtube.com/watch?v=HdX5nEiwSCo&amp;t=7s][ENGLISH] SLENDYTUBBIES: BEFORE THE FALL - IT CAN´T BE (EP4)</a></span></span>[/color]<br />
<br />
ENJOY!]]></description>
			<content:encoded><![CDATA[Hello guys!<br />
It took some time but my SL series, Before The Fall, has its 4th Episode! <br />
In this episode you meet a new character and I really hope you will enjoy this episode as much as the other 3<br />
Also tysm for 1k subs!<br />
I hope my channel will grow and grow!<br />
<br />
<a href="https://www.youtube.com/watch?v=HdX5nEiwSCo" target="_blank" rel="noopener" class="mycode_url">[/url][color=oklab(0.628898 -0.0433293 -0.160237)]<span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[url=https://www.youtube.com/watch?v=HdX5nEiwSCo&amp;t=7s][ENGLISH] SLENDYTUBBIES: BEFORE THE FALL - IT CAN´T BE (EP4)</a></span></span>[/color]<br />
<br />
ENJOY!]]></content:encoded>
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			<title><![CDATA[Grunt]]></title>
			<link>https://zeoworks.com/main/thread-1457.html</link>
			<pubDate>Sat, 15 Aug 2026 16:00:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=546361">Phoenix_SL</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1457.html</guid>
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			<title><![CDATA[Skjnnjjzjwkmskizwjeixna]]></title>
			<link>https://zeoworks.com/main/thread-1455.html</link>
			<pubDate>Wed, 12 Aug 2026 13:07:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=546361">Phoenix_SL</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1455.html</guid>
			<description><![CDATA[Fentworks because I love fent <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Fentworks because I love fent <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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		<item>
			<title><![CDATA[i can't get the game]]></title>
			<link>https://zeoworks.com/main/thread-1451.html</link>
			<pubDate>Fri, 07 Aug 2026 23:51:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=415060">mickey17</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1451.html</guid>
			<description><![CDATA[i just see a error message when i try to download the installer]]></description>
			<content:encoded><![CDATA[i just see a error message when i try to download the installer]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Slendytubbies Website]]></title>
			<link>https://zeoworks.com/main/thread-1447.html</link>
			<pubDate>Tue, 04 Aug 2026 22:28:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=532112">JOZATHEMAN</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1447.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: 'Times New Roman';" class="mycode_font">Heya fella's, I am glad to announce i published a <a href="https://slendytubbies.neocities.org/" target="_blank" rel="noopener" class="mycode_url">Slendytubbies Website</a> dedicated to fans!</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: 'Times New Roman';" class="mycode_font">Heya fella's, I am glad to announce i published a <a href="https://slendytubbies.neocities.org/" target="_blank" rel="noopener" class="mycode_url">Slendytubbies Website</a> dedicated to fans!</span></span></div>]]></content:encoded>
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