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		<title><![CDATA[ZeoWorks - Unity3D Resources]]></title>
		<link>https://zeoworks.com/main/</link>
		<description><![CDATA[ZeoWorks - https://zeoworks.com/main]]></description>
		<pubDate>Mon, 25 May 2026 13:40:41 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[SlendyTubbies 3 Head Texture Templates]]></title>
			<link>https://zeoworks.com/main/thread-1008.html</link>
			<pubDate>Mon, 09 Feb 2026 18:25:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=532112">JOZATHEMAN</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1008.html</guid>
			<description><![CDATA[<img src="https://img.itch.zone/aW1nLzI1NDkzMjE5LnBuZw==/315x250%23c/mkHSeU.png" loading="lazy"  alt="[Image: mkHSeU.png]" class="mycode_img" /><br />
<br />
For use in game dev with Slendytubbies 3 models<br />
<br />
Face textures from the Slendytubbies Wiki<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download:</span><br />
<br />
<a href="https://jozatheman.itch.io/slendytubbies-3-head-texture-templates" target="_blank" rel="noopener" class="mycode_url">https://jozatheman.itch.io/slendytubbies...-templates</a><br />
<br />
Tutorial video:<br />
<br />
<a href="https://youtu.be/AhXWa44y5Rc" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/AhXWa44y5Rc</a>]]></description>
			<content:encoded><![CDATA[<img src="https://img.itch.zone/aW1nLzI1NDkzMjE5LnBuZw==/315x250%23c/mkHSeU.png" loading="lazy"  alt="[Image: mkHSeU.png]" class="mycode_img" /><br />
<br />
For use in game dev with Slendytubbies 3 models<br />
<br />
Face textures from the Slendytubbies Wiki<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download:</span><br />
<br />
<a href="https://jozatheman.itch.io/slendytubbies-3-head-texture-templates" target="_blank" rel="noopener" class="mycode_url">https://jozatheman.itch.io/slendytubbies...-templates</a><br />
<br />
Tutorial video:<br />
<br />
<a href="https://youtu.be/AhXWa44y5Rc" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/AhXWa44y5Rc</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multi Room Manager for Mirror & FishNet -  Unity3D]]></title>
			<link>https://zeoworks.com/main/thread-523.html</link>
			<pubDate>Mon, 11 Aug 2025 09:38:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=2">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-523.html</guid>
			<description><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font"><img src="https://github.com/Sean-Zeo/Multi-Room-Manager-For-Mirror-Unity/raw/main/images/thumbnail.jpg" loading="lazy"  alt="[Image: thumbnail.jpg]" class="mycode_img" /></span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If you want a room + lobby based system for your game project without depending on Photon, then this is for you!</span><br />
<br />
I wrote these solutions for alternative networking packages specifically for the Slendytubbies Guardian Collection.<br />
We are tired of Photon's horrible hacking problems, so these solutions allow us to have a lobby+rooms system without depending on Photon or paying the large photon licensing fees.<br />
<br />
Feel free to use these in your own game projects, enjoy! <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Think of this solution as a server authoritive (and free) alternative to Photon. <br />
This solution follows the KISS design principle (Keep it simple, stupid).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span><br />
Dynamic room creation &amp; destruction with automatic server‑side cleanup<br />
SceneInterestManagement–powered isolation: players in Room A can’t see or affect Room B<br />
Basic lobby example ( that uses OnGUI ) for creating a room or joining an existing room from the room list<br />
Player prefab swapping (ReplacePlayerForConnection), LobbyNetworkPlayer &amp; RoomNetworkPlayer prefabs<br />
Auto‑unload of empty rooms and client room‑scene cleanup on disconnect<br />
One server, one port, multiple isolated rooms<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download Mirror version here;</span><br />
<a href="https://github.com/Sean-Zeo/Multi-Room-Manager-For-Mirror-Unity" target="_blank" rel="noopener" class="mycode_url">https://github.com/Sean-Zeo/Multi-Room-M...rror-Unity</a><br />
<span style="font-weight: bold;" class="mycode_b">Download FishNet version here;</span><br />
<a href="https://github.com/Sean-Zeo/Multi-Room-Manager-For-FishNet-Unity" target="_blank" rel="noopener" class="mycode_url">https://github.com/Sean-Zeo/Multi-Room-M...hNet-Unity</a>]]></description>
			<content:encoded><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font"><img src="https://github.com/Sean-Zeo/Multi-Room-Manager-For-Mirror-Unity/raw/main/images/thumbnail.jpg" loading="lazy"  alt="[Image: thumbnail.jpg]" class="mycode_img" /></span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If you want a room + lobby based system for your game project without depending on Photon, then this is for you!</span><br />
<br />
I wrote these solutions for alternative networking packages specifically for the Slendytubbies Guardian Collection.<br />
We are tired of Photon's horrible hacking problems, so these solutions allow us to have a lobby+rooms system without depending on Photon or paying the large photon licensing fees.<br />
<br />
Feel free to use these in your own game projects, enjoy! <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Think of this solution as a server authoritive (and free) alternative to Photon. <br />
This solution follows the KISS design principle (Keep it simple, stupid).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span><br />
Dynamic room creation &amp; destruction with automatic server‑side cleanup<br />
SceneInterestManagement–powered isolation: players in Room A can’t see or affect Room B<br />
Basic lobby example ( that uses OnGUI ) for creating a room or joining an existing room from the room list<br />
Player prefab swapping (ReplacePlayerForConnection), LobbyNetworkPlayer &amp; RoomNetworkPlayer prefabs<br />
Auto‑unload of empty rooms and client room‑scene cleanup on disconnect<br />
One server, one port, multiple isolated rooms<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download Mirror version here;</span><br />
<a href="https://github.com/Sean-Zeo/Multi-Room-Manager-For-Mirror-Unity" target="_blank" rel="noopener" class="mycode_url">https://github.com/Sean-Zeo/Multi-Room-M...rror-Unity</a><br />
<span style="font-weight: bold;" class="mycode_b">Download FishNet version here;</span><br />
<a href="https://github.com/Sean-Zeo/Multi-Room-Manager-For-FishNet-Unity" target="_blank" rel="noopener" class="mycode_url">https://github.com/Sean-Zeo/Multi-Room-M...hNet-Unity</a>]]></content:encoded>
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