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		<title><![CDATA[ZeoWorks - Announcements]]></title>
		<link>https://zeoworks.com/main/</link>
		<description><![CDATA[ZeoWorks - https://zeoworks.com/main]]></description>
		<pubDate>Sat, 24 Oct 2026 10:25:09 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Development Log #7 – Multiplayer Improvements & New Features!]]></title>
			<link>https://zeoworks.com/main/thread-1650.html</link>
			<pubDate>Sun, 18 Oct 2026 23:26:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=51267">Shade</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1650.html</guid>
			<description><![CDATA[Hi everyone!<br />
<br />
Time for another development log!<br />
<br />
This time we've been working on improving multiplayer security, bringing back a familiar gamemode from the Guardian Collection, and adding some room settings that probably shouldn't exist, but we're glad they do.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Multiplayer Security Improvements</span></span></span></span><br />
<br />
We've been focusing on implementing <span style="font-weight: bold;" class="mycode_b">host-side authentication checks</span> to improve security within multiplayer rooms.<br />
We won't be going into the specifics of what's changed, as we'd rather not provide potential exploiters with a convenient list of things to work around.<br />
<br />
We're taking full advantage of <span style="font-weight: bold;" class="mycode_b">FishNet's networking capabilities</span> to make sure room hosts have better control over what is and isn't allowed to happen. Hackers unfortunately have a habit of ruining the experience for everyone else, so we're doing what we can to make that considerably more difficult.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hide and Seek</span></span></span></span><br />
<br />
We've also ported <span style="font-weight: bold;" class="mycode_b">Hide and Seek</span> from the Guardian Collection! For those unfamiliar with the gamemode, here's how it works:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">15-SECOND HIDING PERIOD:</span> Hiders have 15 seconds to find somewhere to hide before the seekers are released.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">FASTER SEEKERS:</span> Seekers move 20% faster than regular players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">INVINCIBLE SEEKERS:</span> Seekers cannot be killed, so fighting back isn't particularly useful.<br />
<br />
In other words, you've got 15 seconds to find a hiding spot before an immortal Teletubby with a speed advantage comes looking for you. <span style="font-weight: bold;" class="mycode_b">Good luck with that.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">New Room Settings</span></span></span></span><br />
<br />
We've also brought over several room settings from the Guardian Collection, because apparently regular multiplayer wasn't chaotic enough.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SHRINK:</span> Every time you die, your character becomes slightly smaller. This continues with each death until a new round begins. Eventually, you might need a magnifying glass to find your teammates.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BIG HEADS:</span> Exactly what it sounds like. Everyone gets ridiculously oversized heads. No practical benefits whatsoever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PAPERTUBBIES:</span> Every character, including NPCs, becomes a 2D version of themselves. Turns out removing an entire dimension from everyone makes for surprisingly good entertainment.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Screenshots</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here's a look at some of the new room settings and Hide and Seek in action!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
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<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=834" target="_blank" title="">Devlog7img2.png</a> (Size: 420.42 KB / Downloads: 225)
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<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
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<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=833" target="_blank" title="">Devlog7img3.png</a> (Size: 278.82 KB / Downloads: 232)
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<br />
<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=835" target="_blank" title="">Devlog7img4.png</a> (Size: 244.43 KB / Downloads: 213)
<!-- end: postbit_attachments_attachment --></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=836" target="_blank" title="">Devlog7img5.png</a> (Size: 231.14 KB / Downloads: 249)
<!-- end: postbit_attachments_attachment --></span>]]></description>
			<content:encoded><![CDATA[Hi everyone!<br />
<br />
Time for another development log!<br />
<br />
This time we've been working on improving multiplayer security, bringing back a familiar gamemode from the Guardian Collection, and adding some room settings that probably shouldn't exist, but we're glad they do.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Multiplayer Security Improvements</span></span></span></span><br />
<br />
We've been focusing on implementing <span style="font-weight: bold;" class="mycode_b">host-side authentication checks</span> to improve security within multiplayer rooms.<br />
We won't be going into the specifics of what's changed, as we'd rather not provide potential exploiters with a convenient list of things to work around.<br />
<br />
We're taking full advantage of <span style="font-weight: bold;" class="mycode_b">FishNet's networking capabilities</span> to make sure room hosts have better control over what is and isn't allowed to happen. Hackers unfortunately have a habit of ruining the experience for everyone else, so we're doing what we can to make that considerably more difficult.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hide and Seek</span></span></span></span><br />
<br />
We've also ported <span style="font-weight: bold;" class="mycode_b">Hide and Seek</span> from the Guardian Collection! For those unfamiliar with the gamemode, here's how it works:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">15-SECOND HIDING PERIOD:</span> Hiders have 15 seconds to find somewhere to hide before the seekers are released.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">FASTER SEEKERS:</span> Seekers move 20% faster than regular players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">INVINCIBLE SEEKERS:</span> Seekers cannot be killed, so fighting back isn't particularly useful.<br />
<br />
In other words, you've got 15 seconds to find a hiding spot before an immortal Teletubby with a speed advantage comes looking for you. <span style="font-weight: bold;" class="mycode_b">Good luck with that.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">New Room Settings</span></span></span></span><br />
<br />
We've also brought over several room settings from the Guardian Collection, because apparently regular multiplayer wasn't chaotic enough.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SHRINK:</span> Every time you die, your character becomes slightly smaller. This continues with each death until a new round begins. Eventually, you might need a magnifying glass to find your teammates.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BIG HEADS:</span> Exactly what it sounds like. Everyone gets ridiculously oversized heads. No practical benefits whatsoever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PAPERTUBBIES:</span> Every character, including NPCs, becomes a 2D version of themselves. Turns out removing an entire dimension from everyone makes for surprisingly good entertainment.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Screenshots</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here's a look at some of the new room settings and Hide and Seek in action!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=837" target="_blank" title="">Devlog7img1.png</a> (Size: 457.39 KB / Downloads: 350)
<!-- end: postbit_attachments_attachment --></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=834" target="_blank" title="">Devlog7img2.png</a> (Size: 420.42 KB / Downloads: 225)
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<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=835" target="_blank" title="">Devlog7img4.png</a> (Size: 244.43 KB / Downloads: 213)
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<br />
<span style="font-weight: bold;" class="mycode_b"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=836" target="_blank" title="">Devlog7img5.png</a> (Size: 231.14 KB / Downloads: 249)
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		</item>
		<item>
			<title><![CDATA[Development Log #6 - Slendytubbies 3 Update & Patches]]></title>
			<link>https://zeoworks.com/main/thread-1560.html</link>
			<pubDate>Sun, 04 Oct 2026 21:12:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=532112">JOZATHEMAN</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1560.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Howdy fellas!</span><br />
<br />
<span style="font-size: large;" class="mycode_size">As you all may know the Slendytubbies 3 2.6 is out and everyone is enjoying it!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><br />
<img src="https://zeoworks.com/main/attachment.php?aid=782" loading="lazy"  alt="[Image: attachment.php?aid=782]" class="mycode_img" /><br />
<span style="font-size: large;" class="mycode_size">The launch went nice, but not everything can be perfect, but thanks to you all we were able to push out a Patch Update to improve the experince for players!!</span><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Such as:<br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">- Damage messages that are invalid (negative, infinite or not a number) are rejected on the server<br />
- Spawning toast issue fixed<br />
- Rate limited chat<br />
- "Remove My AI" fixed<br />
- Players in infection respawning twice after a new round has been fixed<br />
- Cabin maps no longer have an enemy spawn inside the invisible barrier<br />
- Lightening blast AOE fixed<br />
- Double kill fix in Deathmatch and Team Deathmatch<br />
<br />
<span style="font-size: large;" class="mycode_size">- DX11 and DX12 crash patch on APU's and old GPU's in Unity 6 Fixed crash on CPU's without AVX (lighting crashes such as muzzle flashes)<br />
- Fixed animation controller memory leaks as well as effects<br />
- S2 Main Land Night now has navigation<br />
- S2 Lake now has correct NPC spawning<br />
- Effects auto cleanup<br />
- S2 Satelite Station custard spawn location fix<br />
- S2 Outskirts custard spawn location fix<br />
<br />
- Infected newborns now longer have late swings<br />
- Falling out of map now kills player<br />
- Survival minibosses patch Infection can no longer break fog<br />
- Diagonal speed when playing as Newborn has been fixed<br />
- Toast is now capped at 99,999<br />
- Custom skins no longer show two heads on certain GPUs HUD now scales with screen size<br />
- Switching language no longer makes text disappear with localization<br />
- Linux theatre mode is fixed<br />
- Resolution dialog works on W11<br />
- Android now has multiple resolution options (based on quality)<br />
- Linux missing fonts fixed<br />
<br />
</span></span></span></span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://zeoworks.com/main/attachment.php?aid=783" loading="lazy"  alt="[Image: attachment.php?aid=783]" class="mycode_img" /></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">As of Slendytubbies 2, it may take a tab bit more to be worked with untill we are satisfied with the final results so stay tuned for the update launch!<br />
<br />
<br />
</span></span><img src="https://zeoworks.com/main/attachment.php?aid=786" loading="lazy"  alt="[Image: attachment.php?aid=786]" class="mycode_img" /></div><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=782" target="_blank" title="">zwimg1 (1).jpg</a> (Size: 431.41 KB / Downloads: 2965)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=783" target="_blank" title="">zwimg2 (1).jpg</a> (Size: 427.98 KB / Downloads: 2387)
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<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=784" target="_blank" title="">zwimg3 (1).jpg</a> (Size: 446.3 KB / Downloads: 1256)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=786" target="_blank" title="">zwimg2new (1).jpg</a> (Size: 435.65 KB / Downloads: 1061)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Howdy fellas!</span><br />
<br />
<span style="font-size: large;" class="mycode_size">As you all may know the Slendytubbies 3 2.6 is out and everyone is enjoying it!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><br />
<img src="https://zeoworks.com/main/attachment.php?aid=782" loading="lazy"  alt="[Image: attachment.php?aid=782]" class="mycode_img" /><br />
<span style="font-size: large;" class="mycode_size">The launch went nice, but not everything can be perfect, but thanks to you all we were able to push out a Patch Update to improve the experince for players!!</span><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Such as:<br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">- Damage messages that are invalid (negative, infinite or not a number) are rejected on the server<br />
- Spawning toast issue fixed<br />
- Rate limited chat<br />
- "Remove My AI" fixed<br />
- Players in infection respawning twice after a new round has been fixed<br />
- Cabin maps no longer have an enemy spawn inside the invisible barrier<br />
- Lightening blast AOE fixed<br />
- Double kill fix in Deathmatch and Team Deathmatch<br />
<br />
<span style="font-size: large;" class="mycode_size">- DX11 and DX12 crash patch on APU's and old GPU's in Unity 6 Fixed crash on CPU's without AVX (lighting crashes such as muzzle flashes)<br />
- Fixed animation controller memory leaks as well as effects<br />
- S2 Main Land Night now has navigation<br />
- S2 Lake now has correct NPC spawning<br />
- Effects auto cleanup<br />
- S2 Satelite Station custard spawn location fix<br />
- S2 Outskirts custard spawn location fix<br />
<br />
- Infected newborns now longer have late swings<br />
- Falling out of map now kills player<br />
- Survival minibosses patch Infection can no longer break fog<br />
- Diagonal speed when playing as Newborn has been fixed<br />
- Toast is now capped at 99,999<br />
- Custom skins no longer show two heads on certain GPUs HUD now scales with screen size<br />
- Switching language no longer makes text disappear with localization<br />
- Linux theatre mode is fixed<br />
- Resolution dialog works on W11<br />
- Android now has multiple resolution options (based on quality)<br />
- Linux missing fonts fixed<br />
<br />
</span></span></span></span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://zeoworks.com/main/attachment.php?aid=783" loading="lazy"  alt="[Image: attachment.php?aid=783]" class="mycode_img" /></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">As of Slendytubbies 2, it may take a tab bit more to be worked with untill we are satisfied with the final results so stay tuned for the update launch!<br />
<br />
<br />
</span></span><img src="https://zeoworks.com/main/attachment.php?aid=786" loading="lazy"  alt="[Image: attachment.php?aid=786]" class="mycode_img" /></div><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=782" target="_blank" title="">zwimg1 (1).jpg</a> (Size: 431.41 KB / Downloads: 2965)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=783" target="_blank" title="">zwimg2 (1).jpg</a> (Size: 427.98 KB / Downloads: 2387)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=784" target="_blank" title="">zwimg3 (1).jpg</a> (Size: 446.3 KB / Downloads: 1256)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=786" target="_blank" title="">zwimg2new (1).jpg</a> (Size: 435.65 KB / Downloads: 1061)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log #5 - Slendytubbies 2 & 3, Roblox Ports]]></title>
			<link>https://zeoworks.com/main/thread-1517.html</link>
			<pubDate>Sun, 20 Sep 2026 18:05:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=1678">Seqvir!</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1517.html</guid>
			<description><![CDATA[Hi, another devlog here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition &amp; Slendytubbies: Worlds</span><br />
<br />
Sean spent the past week patching known bugs and also made some graphical changes:<br />
- Fixed NPCs clipping through walls (Slendytubbies: Worlds)<br />
- Fixed the lighting race condition (Slendytubbies: Worlds)<br />
- Created invisible colliders for Cave map and Secret Lair (Slendytubbies Worlds)<br />
<span style="color: #e82a1f;" class="mycode_color">Quote from Sean</span>: "<span style="color: #ff4136;" class="mycode_color">As for the missing "Open World" mode, this was hidden on launch, we made a final day decision to hide open world mode access, It still felt empty so we're making more content for it.</span>"<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=727" loading="lazy"  alt="[Image: attachment.php?aid=727]" class="mycode_img" /><br />
<br />
- We had to censor blood due to Roblox rules (Slendytubbies 2D: Legacy Edition)<br />
- Fixed all reported bugs (Slendytubbies 2D: Legacy Edition)<br />
- Switched from native Roblox terrain system to a chunk based image system - to have correct ground visuals (Slendytubbies 2D: Legacy Edition)<br />
- Fixed blured things (Slendytubbies 2D: Legacy Edition)<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=728" loading="lazy"  alt="[Image: attachment.php?aid=728]" class="mycode_img" /><br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=729" loading="lazy"  alt="[Image: attachment.php?aid=729]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Please report any other bugs you find</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies 2 &amp; Slendytubbies 3</span><br />
<br />
That have been doing public testing of the Slendytubbies 2 and Slendytubbies 3 FishNet. Results have been a success! We are no experienced any new bug from the transistion. It needed couple of months to complete this rewrite the net system.<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=730" loading="lazy"  alt="[Image: attachment.php?aid=730]" class="mycode_img" /><br />
<br />
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			<content:encoded><![CDATA[Hi, another devlog here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition &amp; Slendytubbies: Worlds</span><br />
<br />
Sean spent the past week patching known bugs and also made some graphical changes:<br />
- Fixed NPCs clipping through walls (Slendytubbies: Worlds)<br />
- Fixed the lighting race condition (Slendytubbies: Worlds)<br />
- Created invisible colliders for Cave map and Secret Lair (Slendytubbies Worlds)<br />
<span style="color: #e82a1f;" class="mycode_color">Quote from Sean</span>: "<span style="color: #ff4136;" class="mycode_color">As for the missing "Open World" mode, this was hidden on launch, we made a final day decision to hide open world mode access, It still felt empty so we're making more content for it.</span>"<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=727" loading="lazy"  alt="[Image: attachment.php?aid=727]" class="mycode_img" /><br />
<br />
- We had to censor blood due to Roblox rules (Slendytubbies 2D: Legacy Edition)<br />
- Fixed all reported bugs (Slendytubbies 2D: Legacy Edition)<br />
- Switched from native Roblox terrain system to a chunk based image system - to have correct ground visuals (Slendytubbies 2D: Legacy Edition)<br />
- Fixed blured things (Slendytubbies 2D: Legacy Edition)<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=728" loading="lazy"  alt="[Image: attachment.php?aid=728]" class="mycode_img" /><br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=729" loading="lazy"  alt="[Image: attachment.php?aid=729]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Please report any other bugs you find</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies 2 &amp; Slendytubbies 3</span><br />
<br />
That have been doing public testing of the Slendytubbies 2 and Slendytubbies 3 FishNet. Results have been a success! We are no experienced any new bug from the transistion. It needed couple of months to complete this rewrite the net system.<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=730" loading="lazy"  alt="[Image: attachment.php?aid=730]" class="mycode_img" /><br />
<br />
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<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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			<title><![CDATA[Development Log #4 -  S:GC, Discord changes, Bug fixes]]></title>
			<link>https://zeoworks.com/main/thread-1511.html</link>
			<pubDate>Sun, 13 Sep 2026 19:13:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=1678">Seqvir!</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1511.html</guid>
			<description><![CDATA[Hey everyone! It is time for another devlog ^^.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition </span><br />
<br />
Fixed known bugs present in the game. Native chat was removed to avoid conflict with the new Roblox ToS.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies: Worlds</span><br />
<br />
A few minor bugs have been fixed. Resolving the more major ones will still take time<span style="font-weight: bold;" class="mycode_b">.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies: Guardian Collection</span><br />
<br />
We conducted FishNet tests, first internally among team members, then via a public release so more people could help test. If you want to mess around with it, the link to the test build is available on the ZeoWorks server! <br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=724" loading="lazy"  alt="[Image: attachment.php?aid=724]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies II</span><br />
<br />
A few tests were conducted to search for bugs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Discord server &amp; Streams plans</span><br />
<br />
The team is preparing a package of changes for the server. Interesting updates are on the way! Sean is planning to return to streaming as soon as possible.<br />
<br />
Some arts made by our beloved <span style="color: #72ff84;" class="mycode_color">Serch</span>! These artworks will be used for the <span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Remaster!</span><br />
<br />
<img src="https://i.ibb.co/FL9jTqfj/Screenshot-20260913-133319-ibis-Paint-X.png" loading="lazy"  alt="[Image: Screenshot-20260913-133319-ibis-Paint-X.png]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
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<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=724" target="_blank" title="">image (3).png</a> (Size: 228.29 KB / Downloads: 761)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey everyone! It is time for another devlog ^^.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition </span><br />
<br />
Fixed known bugs present in the game. Native chat was removed to avoid conflict with the new Roblox ToS.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies: Worlds</span><br />
<br />
A few minor bugs have been fixed. Resolving the more major ones will still take time<span style="font-weight: bold;" class="mycode_b">.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies: Guardian Collection</span><br />
<br />
We conducted FishNet tests, first internally among team members, then via a public release so more people could help test. If you want to mess around with it, the link to the test build is available on the ZeoWorks server! <br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=724" loading="lazy"  alt="[Image: attachment.php?aid=724]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies II</span><br />
<br />
A few tests were conducted to search for bugs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Discord server &amp; Streams plans</span><br />
<br />
The team is preparing a package of changes for the server. Interesting updates are on the way! Sean is planning to return to streaming as soon as possible.<br />
<br />
Some arts made by our beloved <span style="color: #72ff84;" class="mycode_color">Serch</span>! These artworks will be used for the <span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Remaster!</span><br />
<br />
<img src="https://i.ibb.co/FL9jTqfj/Screenshot-20260913-133319-ibis-Paint-X.png" loading="lazy"  alt="[Image: Screenshot-20260913-133319-ibis-Paint-X.png]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=708" target="_blank" title="">image (1).png</a> (Size: 228.29 KB / Downloads: 59)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=724" target="_blank" title="">image (3).png</a> (Size: 228.29 KB / Downloads: 761)
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		<item>
			<title><![CDATA[Development Log #3 - Slendytubbies II, Roblox ports]]></title>
			<link>https://zeoworks.com/main/thread-1496.html</link>
			<pubDate>Sun, 06 Sep 2026 17:41:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=1678">Seqvir!</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1496.html</guid>
			<description><![CDATA[Hey everyone! <br />
This week was a bit slower than the previous ones, but that doesn't mean nothing got done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies II</span><br />
<br />
Multiplayer tests took place this week. Additionally, we tried to track down and fix as many bugs as possible. More progress soon!<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=712" loading="lazy"  alt="[Image: attachment.php?aid=712]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies: Worlds &amp; 2D Legacy Edition </span><br />
<br />
Known bugs were patched in both games. That doesn't mean we're done, though if you run into any bugs, please report them. Thanks in advance! ^^ <br />
Also, the chat system in Slendytubbies 2D: Legacy Edition is being updated to comply with Roblox's new ToS (<span style="color: #ff4136;" class="mycode_color">this was a priority</span>). That’s it for this week. See you all in seven days. <br />
<br />
Take care of yourself and remember to drink water!<br /><!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[Hey everyone! <br />
This week was a bit slower than the previous ones, but that doesn't mean nothing got done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies II</span><br />
<br />
Multiplayer tests took place this week. Additionally, we tried to track down and fix as many bugs as possible. More progress soon!<br />
<br />
<img src="https://zeoworks.com/main/attachment.php?aid=712" loading="lazy"  alt="[Image: attachment.php?aid=712]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Slendytubbies: Worlds &amp; 2D Legacy Edition </span><br />
<br />
Known bugs were patched in both games. That doesn't mean we're done, though if you run into any bugs, please report them. Thanks in advance! ^^ <br />
Also, the chat system in Slendytubbies 2D: Legacy Edition is being updated to comply with Roblox's new ToS (<span style="color: #ff4136;" class="mycode_color">this was a priority</span>). That’s it for this week. See you all in seven days. <br />
<br />
Take care of yourself and remember to drink water!<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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		<item>
			<title><![CDATA[Development Log #2 - SGC, Legacy and ports updates]]></title>
			<link>https://zeoworks.com/main/thread-1487.html</link>
			<pubDate>Sun, 30 Aug 2026 16:57:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=131">Fenrir</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1487.html</guid>
			<description><![CDATA[Hello Folks!<br />
Second Development Log time!  <img src="https://zeoworks.com/main/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><br />
Slendytubbies Guardian Collection</span></span><br />
<ul class="mycode_list"><li>Our Artists are hard at work with Slendytubbies 2d for the guardian collection! They are experiment with different styles and animation.<br />
</li>
</ul>
<img src="https://i.postimg.cc/1tDV2ndD/walkanim.gif" loading="lazy"  alt="[Image: walkanim.gif]" class="mycode_img" /><img src="https://i.postimg.cc/0NPpvCYs/laalaaremake(1).png" loading="lazy"  alt="[Image: laalaaremake(1).png]" class="mycode_img" /><br />
<br />
<ul class="mycode_list"><li>We are also preparing a public FishNet test for mid-next month, we're aiming to test large player counts at a large scale for slendytubbies 3 and slendytubbies 2 updates.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slendytubbies Worlds and Legacy Edition ports</span></span><ul class="mycode_list"><li>We have began Slendytubbies worlds port tests, specifically "Sandbox" mode to ensure all abilities, attacks, and characters work as expected.<br />
</li>
</ul>
<img src="https://i.postimg.cc/9MNXxWmG/aoe.png" loading="lazy"  alt="[Image: aoe.png]" class="mycode_img" /><ul class="mycode_list"><li>We also spent the first half of this week testing S2D: Legacy edition for roblox and patched every bug!<br />
</li>
</ul>
<ul class="mycode_list"><li>Character Customization syncs perfect and the items/hats you unlocked are stored on your account!<br />
</li>
</ul>
<ul class="mycode_list"><li>The Slendytubbies Worlds lobby/room system functions perfectly, allowing a global lobby with custom rooms with the ability to select maps and gamemodes!<br />
</li>
</ul>
<img src="https://i.postimg.cc/KzmQ92qr/sworldsfun(1).png" loading="lazy"  alt="[Image: sworldsfun(1).png]" class="mycode_img" /><img src="https://i.postimg.cc/vHwTCZ7z/sworlds2stuff(1).png" loading="lazy"  alt="[Image: sworlds2stuff(1).png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/c4fTwhB7/213(1).png" loading="lazy"  alt="[Image: 213(1).png]" class="mycode_img" /><br />
<br />
That's all for now, see you next week for more development updates! &lt;3]]></description>
			<content:encoded><![CDATA[Hello Folks!<br />
Second Development Log time!  <img src="https://zeoworks.com/main/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><br />
Slendytubbies Guardian Collection</span></span><br />
<ul class="mycode_list"><li>Our Artists are hard at work with Slendytubbies 2d for the guardian collection! They are experiment with different styles and animation.<br />
</li>
</ul>
<img src="https://i.postimg.cc/1tDV2ndD/walkanim.gif" loading="lazy"  alt="[Image: walkanim.gif]" class="mycode_img" /><img src="https://i.postimg.cc/0NPpvCYs/laalaaremake(1).png" loading="lazy"  alt="[Image: laalaaremake(1).png]" class="mycode_img" /><br />
<br />
<ul class="mycode_list"><li>We are also preparing a public FishNet test for mid-next month, we're aiming to test large player counts at a large scale for slendytubbies 3 and slendytubbies 2 updates.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slendytubbies Worlds and Legacy Edition ports</span></span><ul class="mycode_list"><li>We have began Slendytubbies worlds port tests, specifically "Sandbox" mode to ensure all abilities, attacks, and characters work as expected.<br />
</li>
</ul>
<img src="https://i.postimg.cc/9MNXxWmG/aoe.png" loading="lazy"  alt="[Image: aoe.png]" class="mycode_img" /><ul class="mycode_list"><li>We also spent the first half of this week testing S2D: Legacy edition for roblox and patched every bug!<br />
</li>
</ul>
<ul class="mycode_list"><li>Character Customization syncs perfect and the items/hats you unlocked are stored on your account!<br />
</li>
</ul>
<ul class="mycode_list"><li>The Slendytubbies Worlds lobby/room system functions perfectly, allowing a global lobby with custom rooms with the ability to select maps and gamemodes!<br />
</li>
</ul>
<img src="https://i.postimg.cc/KzmQ92qr/sworldsfun(1).png" loading="lazy"  alt="[Image: sworldsfun(1).png]" class="mycode_img" /><img src="https://i.postimg.cc/vHwTCZ7z/sworlds2stuff(1).png" loading="lazy"  alt="[Image: sworlds2stuff(1).png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/c4fTwhB7/213(1).png" loading="lazy"  alt="[Image: 213(1).png]" class="mycode_img" /><br />
<br />
That's all for now, see you next week for more development updates! &lt;3]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log #1 - Legacy Updates & Roblox Ports]]></title>
			<link>https://zeoworks.com/main/thread-1475.html</link>
			<pubDate>Sun, 23 Aug 2026 17:57:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=51267">Shade</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1475.html</guid>
			<description><![CDATA[Hi everyone,<br />
Time for the first development log! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
The port from <span style="font-weight: bold;" class="mycode_b">Photon to FishNet for Slendytubbies 2 &amp; 3 is now complete!</span><br />
FishNet gives us much better control over rooms, lobbies and general networking security. The switch itself was not easy and involved stripping out basically all of the old Photon networking and rewriting it while trying not to break the existing host/client gameplay loop.<br />
<br />
Room hosts are now the actual authority over what RPCs are accepted or rejected, as well as what can and cannot be spawned or despawned. In normal terms: <span style="font-weight: bold;" class="mycode_b">hackers should have a considerably harder time joining random rooms and turning them into a circus.</span><br />
Since we now have full control over the server side of things, we'll also be able to add protection against exploitation of the lobby, room browser and similar systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here is the new relay server doing relay server things:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541071246811205773/image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9ced7138f7b24cd46e5af07af90ff2aa6d5eb0a65bc3121743aac364e80d31a&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="900" height="850" alt="[Image: image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9c...y=lossless]" class="mycode_img" /><br />
<br />
At the moment we're internally testing everything with the team to make sure nothing has spontaneously combusted. Starting in September, we'll be spending a full month testing the <span style="font-weight: bold;" class="mycode_b">S2 and S3 Legacy Updates</span> for compatibility, stability and whatever other bugs decide they would like to become features.<br />
<br />
Now in other news, this week we've been testing and finalising <span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition for Roblox! </span>We're now in the home stretch of internal testing, with our team hunting down bugs and inconsistencies between the Roblox port and the original game! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
Porting S2D to Roblox was an interesting challenge considering Roblox is, unfortunately for us, <span style="font-weight: bold;" class="mycode_b">a 3D engine</span>, and S2D is very much not a 3D game.<br />
<br />
Despite that minor inconvenience, we're really happy with how it has turned out! The game feels extremely close to the original while now having servers that can remain active 24/7 through the Roblox platform.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here's the lobby running directly inside Roblox Studio:</span></span><br />
<br />
[attachment=689]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And, more importantly, multiplayer actually works. Always a useful feature for a multiplayer game.</span></span><br />
<br />
[attachment=691]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Some more multiplayer testing courtesy of <span style="color: #ff851b;" class="mycode_color">Seqvir</span>, who has also been subjected to helping us make sure everything works:</span></span><br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay gifs will be reuploaded soon! Apologies!</span></span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Roblox version also works on mobile, complete with full mobile controls:</span></span><br />
<br />
[attachment=690]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And yes, the less friendly parts of S2D are still here too.</span></span><br />
<br />
[attachment=688]<br />
<br />
The main reason we're bringing these older games to Roblox is simple: <span style="font-weight: bold;" class="mycode_b">we want them to continue existing long after our own server hosting eventually doesn't.</span><br />
<br />
We've also got a new two-person powerhouse team working hard on the <span style="font-weight: bold;" class="mycode_b">new character sprites for S2D!</span> Right now we're tweaking the look and feel of characters to get good visualization for the art direction prior to animation. They're excited to showcase development as logs progress over the next few weeks!<br />
<br />
[attachment=694]<br />
<br />
Next week we'll begin internal testing for <span style="font-weight: bold;" class="mycode_b">Slendytubbies Worlds on Roblox</span>, alongside more work on scene management for <span style="font-weight: bold;" class="mycode_b">the Guardian Collection.</span> <a href="https://zeoworks.com/main/images/smilies/smile.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">AND FINALLY:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Roblox Ports launch <span style="text-decoration: underline;" class="mycode_u">September 1st!</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">That's all for now! We'll be back next week with another development log, assuming we haven't broken anything by then.</span></span>]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
Time for the first development log! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
The port from <span style="font-weight: bold;" class="mycode_b">Photon to FishNet for Slendytubbies 2 &amp; 3 is now complete!</span><br />
FishNet gives us much better control over rooms, lobbies and general networking security. The switch itself was not easy and involved stripping out basically all of the old Photon networking and rewriting it while trying not to break the existing host/client gameplay loop.<br />
<br />
Room hosts are now the actual authority over what RPCs are accepted or rejected, as well as what can and cannot be spawned or despawned. In normal terms: <span style="font-weight: bold;" class="mycode_b">hackers should have a considerably harder time joining random rooms and turning them into a circus.</span><br />
Since we now have full control over the server side of things, we'll also be able to add protection against exploitation of the lobby, room browser and similar systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here is the new relay server doing relay server things:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541071246811205773/image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9ced7138f7b24cd46e5af07af90ff2aa6d5eb0a65bc3121743aac364e80d31a&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="900" height="850" alt="[Image: image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9c...y=lossless]" class="mycode_img" /><br />
<br />
At the moment we're internally testing everything with the team to make sure nothing has spontaneously combusted. Starting in September, we'll be spending a full month testing the <span style="font-weight: bold;" class="mycode_b">S2 and S3 Legacy Updates</span> for compatibility, stability and whatever other bugs decide they would like to become features.<br />
<br />
Now in other news, this week we've been testing and finalising <span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition for Roblox! </span>We're now in the home stretch of internal testing, with our team hunting down bugs and inconsistencies between the Roblox port and the original game! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
Porting S2D to Roblox was an interesting challenge considering Roblox is, unfortunately for us, <span style="font-weight: bold;" class="mycode_b">a 3D engine</span>, and S2D is very much not a 3D game.<br />
<br />
Despite that minor inconvenience, we're really happy with how it has turned out! The game feels extremely close to the original while now having servers that can remain active 24/7 through the Roblox platform.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here's the lobby running directly inside Roblox Studio:</span></span><br />
<br />
[attachment=689]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And, more importantly, multiplayer actually works. Always a useful feature for a multiplayer game.</span></span><br />
<br />
[attachment=691]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Some more multiplayer testing courtesy of <span style="color: #ff851b;" class="mycode_color">Seqvir</span>, who has also been subjected to helping us make sure everything works:</span></span><br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay gifs will be reuploaded soon! Apologies!</span></span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Roblox version also works on mobile, complete with full mobile controls:</span></span><br />
<br />
[attachment=690]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And yes, the less friendly parts of S2D are still here too.</span></span><br />
<br />
[attachment=688]<br />
<br />
The main reason we're bringing these older games to Roblox is simple: <span style="font-weight: bold;" class="mycode_b">we want them to continue existing long after our own server hosting eventually doesn't.</span><br />
<br />
We've also got a new two-person powerhouse team working hard on the <span style="font-weight: bold;" class="mycode_b">new character sprites for S2D!</span> Right now we're tweaking the look and feel of characters to get good visualization for the art direction prior to animation. They're excited to showcase development as logs progress over the next few weeks!<br />
<br />
[attachment=694]<br />
<br />
Next week we'll begin internal testing for <span style="font-weight: bold;" class="mycode_b">Slendytubbies Worlds on Roblox</span>, alongside more work on scene management for <span style="font-weight: bold;" class="mycode_b">the Guardian Collection.</span> <a href="https://zeoworks.com/main/images/smilies/smile.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">AND FINALLY:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Roblox Ports launch <span style="text-decoration: underline;" class="mycode_u">September 1st!</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">That's all for now! We'll be back next week with another development log, assuming we haven't broken anything by then.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Website Update — Navigation]]></title>
			<link>https://zeoworks.com/main/thread-823.html</link>
			<pubDate>Tue, 23 Dec 2025 01:03:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=51267">Shade</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-823.html</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Hey everyone,</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We’ve pushed a new website update focused on <span style="font-weight: bold;" class="mycode_b">navigation</span>. Here are the changes:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- "Slendytubbies Series" dropdown added for faster access to the game sections.</span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size">(Guardian Collection, S3, S3: Apocalypse DLC DEMO, S2D, S2.)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">- Fandom Wikis dropdown added.</span></span><br />
<span style="font-style: italic;" class="mycode_i">(Slendytubbies Wiki and Fanon Wiki.)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Let us know if anything looks off. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Cheers! <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> </span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Hey everyone,</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We’ve pushed a new website update focused on <span style="font-weight: bold;" class="mycode_b">navigation</span>. Here are the changes:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- "Slendytubbies Series" dropdown added for faster access to the game sections.</span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size">(Guardian Collection, S3, S3: Apocalypse DLC DEMO, S2D, S2.)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">- Fandom Wikis dropdown added.</span></span><br />
<span style="font-style: italic;" class="mycode_i">(Slendytubbies Wiki and Fanon Wiki.)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Let us know if anything looks off. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Cheers! <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> </span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Website Update — Recent Changes]]></title>
			<link>https://zeoworks.com/main/thread-676.html</link>
			<pubDate>Tue, 25 Nov 2025 19:39:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=51267">Shade</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-676.html</guid>
			<description><![CDATA[Hey everyone,<br />
<br />
With the recent changes to the website, I wanted to give you a quick overview of what's changed and what's added. <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Dark Mode</span></span></span></span><br />
The website has been updated with a new dark-mode layout, which is now the default.<br />
Yes, this also means your eyes are safe. Light mode has been sent to the shadow realm.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size">New "<span style="color: #f012be;" class="mycode_color">Baby Moderator</span>" Title</span></span></span></span><br />
A new trial-mod position has been added to the forums.<br />
This title allows trial moderators to assist with post editing and removal while they learn the ropes.<br />
<br />
Users with this title now have a pink name and the following title under their profile:<br />
<img src="https://i.postimg.cc/ryxvJ3vf/babymod.png" loading="lazy"  alt="[Image: babymod.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size">Last but not least, "<span style="color: #ff4136;" class="mycode_color">Creator</span>" Title</span></span></span></span><br />
Sean now has a "Creator" title instead of moderator.<br />
Don't worry, he didn't disappear — Sean just received a role update in the latest patch.<br />
<br />
More updates may follow as we keep improving things.<br />
If you notice anything unusual or have feedback, feel free to let us know! <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
Cheers!<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="text-decoration: line-through;" class="mycode_s">and no i totally didn't post this like 100 times due to technical difficulties.</span></span>]]></description>
			<content:encoded><![CDATA[Hey everyone,<br />
<br />
With the recent changes to the website, I wanted to give you a quick overview of what's changed and what's added. <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Dark Mode</span></span></span></span><br />
The website has been updated with a new dark-mode layout, which is now the default.<br />
Yes, this also means your eyes are safe. Light mode has been sent to the shadow realm.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size">New "<span style="color: #f012be;" class="mycode_color">Baby Moderator</span>" Title</span></span></span></span><br />
A new trial-mod position has been added to the forums.<br />
This title allows trial moderators to assist with post editing and removal while they learn the ropes.<br />
<br />
Users with this title now have a pink name and the following title under their profile:<br />
<img src="https://i.postimg.cc/ryxvJ3vf/babymod.png" loading="lazy"  alt="[Image: babymod.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size">Last but not least, "<span style="color: #ff4136;" class="mycode_color">Creator</span>" Title</span></span></span></span><br />
Sean now has a "Creator" title instead of moderator.<br />
Don't worry, he didn't disappear — Sean just received a role update in the latest patch.<br />
<br />
More updates may follow as we keep improving things.<br />
If you notice anything unusual or have feedback, feel free to let us know! <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
Cheers!<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="text-decoration: line-through;" class="mycode_s">and no i totally didn't post this like 100 times due to technical difficulties.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ZeoWorks Archive]]></title>
			<link>https://zeoworks.com/main/thread-666.html</link>
			<pubDate>Mon, 24 Nov 2025 12:36:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=2">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-666.html</guid>
			<description><![CDATA[Hello everyone, a lot of users ask if they could have access to legacy/old ZeoWorks games from my development childhood. <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />  These are games I made back when I was a teenager, still learning game development. c:<br />
<br />
Slendytubbies Test PRE-ALPHA (2012):<br />
<a href="https://www.mediafire.com/file/h7spbxpml449he9/Multiplayer_Test.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/h7spbxpml...t.rar/file</a><br />
<a href="https://www.mediafire.com/file/3vc14vgt5oolcxp/Multiplayer-Play-As-Tinky.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/3vc14vgt5...y.rar/file</a><br />
Slendytubbies ALPHA v0.5 (2012):<br />
<a href="https://www.mediafire.com/file/fakesecebij8ajw/Slendytubbies_-_Alpha_v0.5.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/fakeseceb...5.zip/file</a><br />
Slendytubbies ALPHA v1.0 (2012):<br />
<a href="https://www.mediafire.com/file/8xasacoc601kna5/Slendytubbies_Alpha_V1_%252832-bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/8xasacoc6...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/q6c24rtnn5zh98z/Slendytubbies_Alpha_V1_%252864-Bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/q6c24rtnn...9.zip/file</a><br />
Slendytubbies V2 BETA (2013):<br />
<a href="https://www.mediafire.com/file/fx9dbx5zsbsozl7/Slendytubbies_V2_Beta_-FIX.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/fx9dbx5zs...X.rar/file</a><br />
<a href="https://www.mediafire.com/file/x5fbq0ycgxyqych/Slendytubbies_V2_BETA_64bit_-FIX.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/x5fbq0ycg...X.rar/file</a><br />
<a href="https://www.mediafire.com/file/mw1jbu16k8k86yb/Slendytubbies_V2_Beta_linux.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/mw1jbu16k...x.rar/file</a><br />
<a href="https://www.mediafire.com/file/htmdl6mklu62t0c/Slendytubbies_V2_Beta_MAC_-FIX.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/htmdl6mkl...X.rar/file</a><br />
Midnight Man (2013):<br />
<a href="https://www.mediafire.com/file/uafjhvzhn27uars/Midnight_Man_GameV3_-_32Bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/uafjhvzhn...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/va6qclbw739kr33/Midnight_Man_GameV3_-_64Bit.zip/filehttps://www.mediafire.com/file/k8p8a77k9f145pu/Midnight_Man_GameV3_-_MAC.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/va6qclbw7...C.zip/file</a><br />
Error #53 (2013):<br />
<a href="https://www.mediafire.com/file/r7a5xrc6dracbdm/ERROR_%252353_32bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/r7a5xrc6d...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/ekeeioklo45r5z6/ERROR_%252353_64bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ekeeioklo...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/e93bw2ottt993hq/ERROR_%252353_MAC.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/e93bw2ott...C.zip/file</a><br />
Minotaur Maze (2013):<br />
<a href="https://www.mediafire.com/file/93ccdi54ij3lwqw/Minotaur_Maze_32bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/93ccdi54i...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/vufcbrcuziazfb7/Minotaur_Maze_64bit.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/vufcbrcuz...t.rar/file</a><br />
<a href="https://www.mediafire.com/file/cund98cdppdsc91/Minotaur_Maze_MAC.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/cund98cdp...C.zip/file</a><br />
Slendytubbies 2 (2014):<br />
<a href="https://www.mediafire.com/file/qnl6ojc5k19rmz4/Slendytubbies_II_%252832bit%2529_UPDATE4.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/qnl6ojc5k...4.zip/file</a><br />
<a href="https://www.mediafire.com/file/rscd6w9f99c0o81/Slendytubbies_II_%252864bit%2529_UPDATE4.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/rscd6w9f9...4.zip/file</a><br />
Slendytubbies 2 v1.5 (2015):<br />
<a href="https://www.mediafire.com/file/4mc3wtokinxqm71/Slendytubbies_II_V1.5_%252832bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/4mc3wtoki...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/922auaoya8n7681/Slendytubbies_II_V1.5_%252864bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/922auaoya...9.zip/file</a><br />
Slendytubbies 2D (2015 - but updated to the latest patch from 2018):<br />
<a href="https://zeoworks.com/games/Slendytubbies2D.html" target="_blank" rel="noopener" class="mycode_url">https://zeoworks.com/games/Slendytubbies2D.html</a><br />
Slendytubbies 3 Campaign DEMO (2015):<br />
<a href="https://www.mediafire.com/file/1htam3nx73zc19c/Slendytubbies_3_Campaign_DEMO_%252832bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/1htam3nx7...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/6ph2jgrb55btcw8/Slendytubbies_3_Campaign_DEMO_%252864bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/6ph2jgrb5...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/ccqz7rtzqxqyug9/Slendytubbies_3_Campaign_DEMO_%2528Mac%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ccqz7rtzq...9.zip/file</a><br />
<br />
username666 was here]]></description>
			<content:encoded><![CDATA[Hello everyone, a lot of users ask if they could have access to legacy/old ZeoWorks games from my development childhood. <img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />  These are games I made back when I was a teenager, still learning game development. c:<br />
<br />
Slendytubbies Test PRE-ALPHA (2012):<br />
<a href="https://www.mediafire.com/file/h7spbxpml449he9/Multiplayer_Test.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/h7spbxpml...t.rar/file</a><br />
<a href="https://www.mediafire.com/file/3vc14vgt5oolcxp/Multiplayer-Play-As-Tinky.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/3vc14vgt5...y.rar/file</a><br />
Slendytubbies ALPHA v0.5 (2012):<br />
<a href="https://www.mediafire.com/file/fakesecebij8ajw/Slendytubbies_-_Alpha_v0.5.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/fakeseceb...5.zip/file</a><br />
Slendytubbies ALPHA v1.0 (2012):<br />
<a href="https://www.mediafire.com/file/8xasacoc601kna5/Slendytubbies_Alpha_V1_%252832-bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/8xasacoc6...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/q6c24rtnn5zh98z/Slendytubbies_Alpha_V1_%252864-Bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/q6c24rtnn...9.zip/file</a><br />
Slendytubbies V2 BETA (2013):<br />
<a href="https://www.mediafire.com/file/fx9dbx5zsbsozl7/Slendytubbies_V2_Beta_-FIX.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/fx9dbx5zs...X.rar/file</a><br />
<a href="https://www.mediafire.com/file/x5fbq0ycgxyqych/Slendytubbies_V2_BETA_64bit_-FIX.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/x5fbq0ycg...X.rar/file</a><br />
<a href="https://www.mediafire.com/file/mw1jbu16k8k86yb/Slendytubbies_V2_Beta_linux.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/mw1jbu16k...x.rar/file</a><br />
<a href="https://www.mediafire.com/file/htmdl6mklu62t0c/Slendytubbies_V2_Beta_MAC_-FIX.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/htmdl6mkl...X.rar/file</a><br />
Midnight Man (2013):<br />
<a href="https://www.mediafire.com/file/uafjhvzhn27uars/Midnight_Man_GameV3_-_32Bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/uafjhvzhn...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/va6qclbw739kr33/Midnight_Man_GameV3_-_64Bit.zip/filehttps://www.mediafire.com/file/k8p8a77k9f145pu/Midnight_Man_GameV3_-_MAC.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/va6qclbw7...C.zip/file</a><br />
Error #53 (2013):<br />
<a href="https://www.mediafire.com/file/r7a5xrc6dracbdm/ERROR_%252353_32bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/r7a5xrc6d...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/ekeeioklo45r5z6/ERROR_%252353_64bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ekeeioklo...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/e93bw2ottt993hq/ERROR_%252353_MAC.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/e93bw2ott...C.zip/file</a><br />
Minotaur Maze (2013):<br />
<a href="https://www.mediafire.com/file/93ccdi54ij3lwqw/Minotaur_Maze_32bit.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/93ccdi54i...t.zip/file</a><br />
<a href="https://www.mediafire.com/file/vufcbrcuziazfb7/Minotaur_Maze_64bit.rar/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/vufcbrcuz...t.rar/file</a><br />
<a href="https://www.mediafire.com/file/cund98cdppdsc91/Minotaur_Maze_MAC.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/cund98cdp...C.zip/file</a><br />
Slendytubbies 2 (2014):<br />
<a href="https://www.mediafire.com/file/qnl6ojc5k19rmz4/Slendytubbies_II_%252832bit%2529_UPDATE4.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/qnl6ojc5k...4.zip/file</a><br />
<a href="https://www.mediafire.com/file/rscd6w9f99c0o81/Slendytubbies_II_%252864bit%2529_UPDATE4.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/rscd6w9f9...4.zip/file</a><br />
Slendytubbies 2 v1.5 (2015):<br />
<a href="https://www.mediafire.com/file/4mc3wtokinxqm71/Slendytubbies_II_V1.5_%252832bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/4mc3wtoki...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/922auaoya8n7681/Slendytubbies_II_V1.5_%252864bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/922auaoya...9.zip/file</a><br />
Slendytubbies 2D (2015 - but updated to the latest patch from 2018):<br />
<a href="https://zeoworks.com/games/Slendytubbies2D.html" target="_blank" rel="noopener" class="mycode_url">https://zeoworks.com/games/Slendytubbies2D.html</a><br />
Slendytubbies 3 Campaign DEMO (2015):<br />
<a href="https://www.mediafire.com/file/1htam3nx73zc19c/Slendytubbies_3_Campaign_DEMO_%252832bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/1htam3nx7...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/6ph2jgrb55btcw8/Slendytubbies_3_Campaign_DEMO_%252864bit%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/6ph2jgrb5...9.zip/file</a><br />
<a href="https://www.mediafire.com/file/ccqz7rtzqxqyug9/Slendytubbies_3_Campaign_DEMO_%2528Mac%2529.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ccqz7rtzq...9.zip/file</a><br />
<br />
username666 was here]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Slendytubbies: Worlds - Official Release Trailer]]></title>
			<link>https://zeoworks.com/main/thread-447.html</link>
			<pubDate>Sun, 28 May 2023 17:09:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=2">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-447.html</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/aGL4UkdZR2o" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/aGL4UkdZR2o" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
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