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		<title><![CDATA[ZeoWorks - Portal]]></title>
		<link>https://zeoworks.com/main/</link>
		<description><![CDATA[ZeoWorks - https://zeoworks.com/main]]></description>
		<pubDate>Mon, 24 Aug 2026 02:24:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Development Log #1 - Legacy Updates & Roblox Ports]]></title>
			<link>https://zeoworks.com/main/thread-1475.html</link>
			<pubDate>Sun, 23 Aug 2026 17:57:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=51267">Shade</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1475.html</guid>
			<description><![CDATA[Hi everyone,<br />
Time for the first development log! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
The port from <span style="font-weight: bold;" class="mycode_b">Photon to FishNet for Slendytubbies 2 &amp; 3 is now complete!</span><br />
FishNet gives us much better control over rooms, lobbies and general networking security. The switch itself was not easy and involved stripping out basically all of the old Photon networking and rewriting it while trying not to break the existing host/client gameplay loop.<br />
<br />
Room hosts are now the actual authority over what RPCs are accepted or rejected, as well as what can and cannot be spawned or despawned. In normal terms: <span style="font-weight: bold;" class="mycode_b">hackers should have a considerably harder time joining random rooms and turning them into a circus.</span><br />
Since we now have full control over the server side of things, we'll also be able to add protection against exploitation of the lobby, room browser and similar systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here is the new relay server doing relay server things:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541071246811205773/image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9ced7138f7b24cd46e5af07af90ff2aa6d5eb0a65bc3121743aac364e80d31a&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="900" height="850" alt="[Image: image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9c...y=lossless]" class="mycode_img" /><br />
<br />
At the moment we're internally testing everything with the team to make sure nothing has spontaneously combusted. Starting in September, we'll be spending a full month testing the <span style="font-weight: bold;" class="mycode_b">S2 and S3 Legacy Updates</span> for compatibility, stability and whatever other bugs decide they would like to become features.<br />
<br />
Now in other news, this week we've been testing and finalising <span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition for Roblox! </span>We're now in the home stretch of internal testing, with our team hunting down bugs and inconsistencies between the Roblox port and the original game! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
Porting S2D to Roblox was an interesting challenge considering Roblox is, unfortunately for us, <span style="font-weight: bold;" class="mycode_b">a 3D engine</span>, and S2D is very much not a 3D game.<br />
<br />
Despite that minor inconvenience, we're really happy with how it has turned out! The game feels extremely close to the original while now having servers that can remain active 24/7 through the Roblox platform.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here's the lobby running directly inside Roblox Studio:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073442349125662/image.png?ex=6a8c43fc&amp;is=6a8af27c&amp;hm=71eaad19a9385b6c85ec2b1712b5dbf45989db6b37ba17c98ee89097754b726a&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1536&amp;height=921" loading="lazy"  alt="[Image: image.png?ex=6a8c43fc&amp;is=6a8af27c&amp;hm=71e...height=921]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And, more importantly, multiplayer actually works. Always a useful feature for a multiplayer game.</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073616031186979/image.png?ex=6a8c4425&amp;is=6a8af2a5&amp;hm=a56e2c2d33bbe5aebd3960f99dfcdeacb7f100f696f8e0e32990e34e5f577146&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1536&amp;height=960" loading="lazy"  alt="[Image: image.png?ex=6a8c4425&amp;is=6a8af2a5&amp;hm=a56...height=960]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Some more multiplayer testing courtesy of <span style="color: #ff851b;" class="mycode_color">Seqvir</span>, who has also been subjected to helping us make sure everything works:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073379145162752/yeti_tubby.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;hm=858b5edc43ea134579ddbc19463223a4a21340dd07b1e9e1580e236226046656&amp;=" loading="lazy"  alt="[Image: yeti_tubby.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;h...26046656&amp;=]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073379711516753/lake_dipsy.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;hm=720d8dc420e759964a212bedae2bde940ee562996c1fd27e6f134b5a3b7f014e&amp;=" loading="lazy"  alt="[Image: lake_dipsy.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;h...3b7f014e&amp;=]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Roblox version also works on mobile, complete with full mobile controls:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073511140040804/image.png?ex=6a8c440c&amp;is=6a8af28c&amp;hm=5df1a8668b1cf218762a7e7eef106ffc03d2a96fe9b91dffcd7818bf78fce2f1&amp;=&amp;format=webp&amp;quality=lossless&amp;width=2048&amp;height=838" loading="lazy"  alt="[Image: image.png?ex=6a8c440c&amp;is=6a8af28c&amp;hm=5df...height=838]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And yes, the less friendly parts of S2D are still here too.</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073923578400788/image.png?ex=6a8c446f&amp;is=6a8af2ef&amp;hm=b615c4a32a3141c1188f56bf53b29933fe11fc07b40f46e718d4119b086ba3bb&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1536&amp;height=921" loading="lazy"  alt="[Image: image.png?ex=6a8c446f&amp;is=6a8af2ef&amp;hm=b61...height=921]" class="mycode_img" /><br />
<br />
The main reason we're bringing these older games to Roblox is simple: <span style="font-weight: bold;" class="mycode_b">we want them to continue existing long after our own server hosting eventually doesn't.</span><br />
<br />
We've also got a new two-person powerhouse team working hard on the <span style="font-weight: bold;" class="mycode_b">new character sprites for S2D!</span> Right now we're tweaking the look and feel of characters to get good visualization for the art direction prior to animation. They're excited to showcase development as logs progress over the next few weeks!<br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1540958774590701598/image.png?ex=6a8bd931&amp;is=6a8a87b1&amp;hm=d62aa40b9f08f4e88d2c4daa745576915ae229f2f57e817158e228b1d29087c7&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a8bd931&amp;is=6a8a87b1&amp;hm=d62...y=lossless]" class="mycode_img" /><br />
<br />
Next week we'll begin internal testing for <span style="font-weight: bold;" class="mycode_b">Slendytubbies Worlds on Roblox</span>, alongside more work on scene management for <span style="font-weight: bold;" class="mycode_b">the Guardian Collection.</span> <a href="https://zeoworks.com/main/images/smilies/smile.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">AND FINALLY:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Roblox Ports launch <span style="text-decoration: underline;" class="mycode_u">September 1st!</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">That's all for now! We'll be back next week with another development log, assuming we haven't broken anything by then.</span></span>]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
Time for the first development log! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
The port from <span style="font-weight: bold;" class="mycode_b">Photon to FishNet for Slendytubbies 2 &amp; 3 is now complete!</span><br />
FishNet gives us much better control over rooms, lobbies and general networking security. The switch itself was not easy and involved stripping out basically all of the old Photon networking and rewriting it while trying not to break the existing host/client gameplay loop.<br />
<br />
Room hosts are now the actual authority over what RPCs are accepted or rejected, as well as what can and cannot be spawned or despawned. In normal terms: <span style="font-weight: bold;" class="mycode_b">hackers should have a considerably harder time joining random rooms and turning them into a circus.</span><br />
Since we now have full control over the server side of things, we'll also be able to add protection against exploitation of the lobby, room browser and similar systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here is the new relay server doing relay server things:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541071246811205773/image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9ced7138f7b24cd46e5af07af90ff2aa6d5eb0a65bc3121743aac364e80d31a&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="900" height="850" alt="[Image: image.png?ex=6a8c41f0&amp;is=6a8af070&amp;hm=e9c...y=lossless]" class="mycode_img" /><br />
<br />
At the moment we're internally testing everything with the team to make sure nothing has spontaneously combusted. Starting in September, we'll be spending a full month testing the <span style="font-weight: bold;" class="mycode_b">S2 and S3 Legacy Updates</span> for compatibility, stability and whatever other bugs decide they would like to become features.<br />
<br />
Now in other news, this week we've been testing and finalising <span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D: Legacy Edition for Roblox! </span>We're now in the home stretch of internal testing, with our team hunting down bugs and inconsistencies between the Roblox port and the original game! <a href="https://zeoworks.com/main/images/smilies/biggrin.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></a><br />
<br />
Porting S2D to Roblox was an interesting challenge considering Roblox is, unfortunately for us, <span style="font-weight: bold;" class="mycode_b">a 3D engine</span>, and S2D is very much not a 3D game.<br />
<br />
Despite that minor inconvenience, we're really happy with how it has turned out! The game feels extremely close to the original while now having servers that can remain active 24/7 through the Roblox platform.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Here's the lobby running directly inside Roblox Studio:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073442349125662/image.png?ex=6a8c43fc&amp;is=6a8af27c&amp;hm=71eaad19a9385b6c85ec2b1712b5dbf45989db6b37ba17c98ee89097754b726a&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1536&amp;height=921" loading="lazy"  alt="[Image: image.png?ex=6a8c43fc&amp;is=6a8af27c&amp;hm=71e...height=921]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And, more importantly, multiplayer actually works. Always a useful feature for a multiplayer game.</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073616031186979/image.png?ex=6a8c4425&amp;is=6a8af2a5&amp;hm=a56e2c2d33bbe5aebd3960f99dfcdeacb7f100f696f8e0e32990e34e5f577146&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1536&amp;height=960" loading="lazy"  alt="[Image: image.png?ex=6a8c4425&amp;is=6a8af2a5&amp;hm=a56...height=960]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Some more multiplayer testing courtesy of <span style="color: #ff851b;" class="mycode_color">Seqvir</span>, who has also been subjected to helping us make sure everything works:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073379145162752/yeti_tubby.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;hm=858b5edc43ea134579ddbc19463223a4a21340dd07b1e9e1580e236226046656&amp;=" loading="lazy"  alt="[Image: yeti_tubby.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;h...26046656&amp;=]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073379711516753/lake_dipsy.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;hm=720d8dc420e759964a212bedae2bde940ee562996c1fd27e6f134b5a3b7f014e&amp;=" loading="lazy"  alt="[Image: lake_dipsy.gif?ex=6a8c43ed&amp;is=6a8af26d&amp;h...3b7f014e&amp;=]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Roblox version also works on mobile, complete with full mobile controls:</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073511140040804/image.png?ex=6a8c440c&amp;is=6a8af28c&amp;hm=5df1a8668b1cf218762a7e7eef106ffc03d2a96fe9b91dffcd7818bf78fce2f1&amp;=&amp;format=webp&amp;quality=lossless&amp;width=2048&amp;height=838" loading="lazy"  alt="[Image: image.png?ex=6a8c440c&amp;is=6a8af28c&amp;hm=5df...height=838]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">And yes, the less friendly parts of S2D are still here too.</span></span><br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1541073923578400788/image.png?ex=6a8c446f&amp;is=6a8af2ef&amp;hm=b615c4a32a3141c1188f56bf53b29933fe11fc07b40f46e718d4119b086ba3bb&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1536&amp;height=921" loading="lazy"  alt="[Image: image.png?ex=6a8c446f&amp;is=6a8af2ef&amp;hm=b61...height=921]" class="mycode_img" /><br />
<br />
The main reason we're bringing these older games to Roblox is simple: <span style="font-weight: bold;" class="mycode_b">we want them to continue existing long after our own server hosting eventually doesn't.</span><br />
<br />
We've also got a new two-person powerhouse team working hard on the <span style="font-weight: bold;" class="mycode_b">new character sprites for S2D!</span> Right now we're tweaking the look and feel of characters to get good visualization for the art direction prior to animation. They're excited to showcase development as logs progress over the next few weeks!<br />
<br />
<img src="https://media.discordapp.net/attachments/1539349847210197072/1540958774590701598/image.png?ex=6a8bd931&amp;is=6a8a87b1&amp;hm=d62aa40b9f08f4e88d2c4daa745576915ae229f2f57e817158e228b1d29087c7&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a8bd931&amp;is=6a8a87b1&amp;hm=d62...y=lossless]" class="mycode_img" /><br />
<br />
Next week we'll begin internal testing for <span style="font-weight: bold;" class="mycode_b">Slendytubbies Worlds on Roblox</span>, alongside more work on scene management for <span style="font-weight: bold;" class="mycode_b">the Guardian Collection.</span> <a href="https://zeoworks.com/main/images/smilies/smile.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">AND FINALLY:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Roblox Ports launch <span style="text-decoration: underline;" class="mycode_u">September 1st!</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">That's all for now! We'll be back next week with another development log, assuming we haven't broken anything by then.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My new mod | Invincible Guardian]]></title>
			<link>https://zeoworks.com/main/thread-1476.html</link>
			<pubDate>Sun, 23 Aug 2026 15:29:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=602223">Miredew</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1476.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Hello everyone!</span><br />
<br />
I've created a <span style="font-style: italic;" class="mycode_i">new mod</span> for the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Slendytubbies III <span style="text-decoration: underline;" class="mycode_u">Campaign</span></span></span> called <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Invincible Guardian</span></span>! <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
What it does:<br />
Grants you immortality<br />
Increases movement speed by 3x<br />
<br />
<img src="https://zeoworks.com/main/images/smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_15" /> Note: <span style="font-weight: bold;" class="mycode_b">works during boss battles (Announcer/Po)<br />
</span><br />
Download: <a href="https://github.com/Miredew/InvincibleGuardian/releases" target="_blank" rel="noopener" class="mycode_url">Github</a><br />
<br />
Installation:<br />
1. Install MelonLoader v0.5.4 on Slendytubbies III Campaign (make sure it's the same game in the same directory)<br />
2. Place the InvincibleGuardian.dll file in the Mods folder<br />
3. Launch the game<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Feedback is welcome!</span> <span style="font-weight: bold;" class="mycode_b">Let me know if you find any bugs.</span> <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></span></span> <br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">-----<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/8jl8nlwbcd8" frameborder="0" allowfullscreen="true"></iframe></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Hello everyone!</span><br />
<br />
I've created a <span style="font-style: italic;" class="mycode_i">new mod</span> for the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Slendytubbies III <span style="text-decoration: underline;" class="mycode_u">Campaign</span></span></span> called <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Invincible Guardian</span></span>! <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
What it does:<br />
Grants you immortality<br />
Increases movement speed by 3x<br />
<br />
<img src="https://zeoworks.com/main/images/smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_15" /> Note: <span style="font-weight: bold;" class="mycode_b">works during boss battles (Announcer/Po)<br />
</span><br />
Download: <a href="https://github.com/Miredew/InvincibleGuardian/releases" target="_blank" rel="noopener" class="mycode_url">Github</a><br />
<br />
Installation:<br />
1. Install MelonLoader v0.5.4 on Slendytubbies III Campaign (make sure it's the same game in the same directory)<br />
2. Place the InvincibleGuardian.dll file in the Mods folder<br />
3. Launch the game<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Feedback is welcome!</span> <span style="font-weight: bold;" class="mycode_b">Let me know if you find any bugs.</span> <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><img src="https://zeoworks.com/main/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></span></span> <br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">-----<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/8jl8nlwbcd8" frameborder="0" allowfullscreen="true"></iframe></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No puedo iniciar sesión en Slendytubbies 3 Mobile ¿En PC también pasa?]]></title>
			<link>https://zeoworks.com/main/thread-1474.html</link>
			<pubDate>Fri, 21 Aug 2026 15:33:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=534941">Bonifacio120</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1474.html</guid>
			<description><![CDATA[<span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Me instalé el APK de slendytubbies 3 Mobile y Vi que no tenía cuenta, lo cual era raro ya que antes si me aparecia mi cuenta, entonces puse mi usuario y contraseña de esta cuenta y me sale error, pasa en PC también?  </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Tengo mi cuenta desde octubre del 2025   </span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Me instalé el APK de slendytubbies 3 Mobile y Vi que no tenía cuenta, lo cual era raro ya que antes si me aparecia mi cuenta, entonces puse mi usuario y contraseña de esta cuenta y me sale error, pasa en PC también?  </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Tengo mi cuenta desde octubre del 2025   </span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Status Update regarding everything Slendytubbies]]></title>
			<link>https://zeoworks.com/main/thread-1472.html</link>
			<pubDate>Fri, 21 Aug 2026 03:53:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=539916">bear5</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1472.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ay there!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Recently, sean made a </span><a href="https://www.youtube.com/live/MNhzCNrAPd4?si=l2PQv_jIYmqVW57Y" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">new stream</span></a><span style="font-size: medium;" class="mycode_size"> on the ZeoWorks channel showing new stuff related to the Slendytubbies franchise. This thread will recap everything that was announced and teased.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">First off...</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sean had a <span style="font-style: italic;" class="mycode_i">family emegency</span> earlier this year, which really stressed him and limited his time online, which is why he couldn't stream for a little while. Luckily everything has already been settled, and for the past couple of months he's been busy working on SGC and other things. some days ago he revealed release dates of <span style="font-weight: bold;" class="mycode_b">new Slendytubbies content</span> and updates about the <span style="text-decoration: underline;" class="mycode_u">current state</span> of <span style="font-weight: bold;" class="mycode_b">Guardian Collection</span>.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Important changes to Guardian Collection</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">From now on, Slendytubbies: The Guardian Collection will be using FishNet instead of Mirror due to incompatibilities with <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span></span>. This change has already been completed and applied.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Another thing is that the character system has been switched with a modular <span style="text-decoration: underline;" class="mycode_u">"actor" system</span>, which will allow easier <span style="text-decoration: underline;" class="mycode_u">mod capabilities</span> for GC + adding new mechanics to it.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">NOW for the good stuff :3</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Release dates and announcements</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">(Please note that everything mentioned below has been already fully completed. Currently, They're in stages of internal testing prior to launch)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 1st:</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">S2D and SW Roblox ports</span></span><br />
<span style="font-weight: bold;" class="mycode_b">(Yes, S2D is getting a Roblox port too)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The <span style="font-style: italic;" class="mycode_i">(legacy)</span> Slendytubbies 2D and Slendytubbies Worlds are getting ported into the <span style="font-weight: bold;" class="mycode_b">Roblox game engine</span>, both being <span style="font-weight: bold;" class="mycode_b">1:1 ports</span> of the original games (that means they'll have the same mechanics, game modes, lobby system and room management). this was made to keep the <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">legacy</span></span> of both games alive without having to worry about server uptime.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 1st:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">S2 and S3 Multiplayer Legacy updates</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">That's right! Both Slendytubbies 2 &amp; 3 Multiplayer are finally getting updates after years! Now with a new networking library, <span style="font-weight: bold;" class="mycode_b">FishNet</span>, which will bring the online servers back and now fully working. This change was made to replace <span style="text-decoration: underline;" class="mycode_u">Photon Realtime</span>, which is an old networking library that was great in 2017 but it's now <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">very exploitable</span></span>, leading to S2 and S3 Multiplayer servers <span style="font-style: italic;" class="mycode_i">close</span> due to hackers invading them. Now with <span style="font-weight: bold;" class="mycode_b">FishNet</span>, this will <span style="font-weight: bold;" class="mycode_b">no longer</span> be an issue! As FishNet resolves most hacking problems with the servers. This means that multiplayer for both games will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">finally be available again</span></span>!<br />
<br />
The entire networking code has been <span style="text-decoration: underline;" class="mycode_u">fully rewritten</span> from <span style="font-weight: bold;" class="mycode_b">scratch</span>, while most of the original code remains <span style="font-style: italic;" class="mycode_i">intact</span>. This is obviously different than GC, which is a <span style="font-weight: bold;" class="mycode_b">rewrite of the entire game logic</span> focused more on stability, performance and new content.<br />
<br />
As for login with ZW, login will <span style="font-weight: bold;" class="mycode_b">no longer be required</span> due to FishNet fixing all hacker issues. This means players will be able to switch their name ingame for legacy S2 and S3.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">And last but not least...</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slendytubbies 2D is coming to Guardian Collection!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D is back</span> with a brand new look for GC! The entirety of S2D has been <span style="text-decoration: underline;" class="mycode_u">completely remade</span>, with a graphical overhaul, better sprites/visuals, environments, general audio and gameplay loop! It is supposed to be a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">faithful remake</span></span> (mechanic wise) of the original game, with each map being recreated + introducing new cosmetics and game modes which will be shown further down it's development.</span><br />
<br />
<br />
<br />
Now it's time to go with the other stuff:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Level Editor</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Slendytubbies: The Guardian Collection will be receiving it's very own <span style="font-weight: bold;" class="mycode_b">built level editor</span>, allowing players to create their own <span style="text-decoration: underline;" class="mycode_u">Slendytubbies custom maps</span>! These maps will work with any game in the collection, and you can even create and play maps together online with friends! (Yes, this is real)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The level editor will support <span style="font-weight: bold;" class="mycode_b">ANY Unity prefab</span>, meaning that you can import any model that's compatible with unity!<br />
<br />
In the editor, you can <span style="font-weight: bold;" class="mycode_b">spawn props</span> (move them, rotate them and change their scale), <span style="font-weight: bold;" class="mycode_b">make terrains</span>, <span style="font-weight: bold;" class="mycode_b">texture them</span>, <span style="font-weight: bold;" class="mycode_b">switch between fly cam and player by pressing V</span>, basically any map you can think of, you can create it with this level editor with friends!</span> <span style="font-size: xx-small;" class="mycode_size">(imagine a port of the BATIM chapter 1 alpha map ported to GC, that would be funny asf)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Development Timeline</span></span><br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Due to Mirror having <span style="font-weight: bold;" class="mycode_b">incompatibilities</span> with the latest version of <span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span>, GC will now be using <span style="font-weight: bold;" class="mycode_b">FishNet</span>. Mirror likes to crash time to time, and when 200-300 players are online at once. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">That's Not Good!</span></span></span> That's why they're switching to FishNet, which gave them the stability they need, so basically development can proceed in a rapid fashion.<br />
<br />
They also changed how <span style="font-weight: bold;" class="mycode_b">characters</span> work <span style="text-decoration: underline;" class="mycode_u">ingame</span>, as now they will use a new <span style="font-style: italic;" class="mycode_i">"actor" system</span>, which is <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">similar to an avatar in GMod</span></span> for example. Each one will have toggles such as <span style="font-style: italic;" class="mycode_i">"can they hold a weapon"</span>, <span style="font-style: italic;" class="mycode_i">"what attacks do they have"</span>, <span style="font-style: italic;" class="mycode_i">"can they teleport"</span>, <span style="font-style: italic;" class="mycode_i">"any specials"</span> and so on.<br />
<br />
This means that in <span style="font-weight: bold;" class="mycode_b">sandbox mode</span>, you can play as <span style="font-weight: bold;" class="mycode_b">any character</span> in <span style="font-style: italic;" class="mycode_i">any circumstance</span>, so you can give tinky a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">hatchet</span></span> to do stuff like <span style="font-weight: bold;" class="mycode_b">Slendytubbies Ø RP</span> (yes, SØ RP WILL be possible, i'm not kidding). Aside from that it'll also make <span style="font-weight: bold;" class="mycode_b">mod support easier</span>, so yeah you can make a ton of custom stuff with GC.<br />
<br />
Sean now works <span style="text-decoration: underline;" class="mycode_u">off-stream</span>, so future dev livestreams will be about testing on stuff he works on behind the scenes, only working live on-stream when <span style="font-weight: bold;" class="mycode_b">needed</span>. There will also be livestreams for testing the <span style="font-weight: bold;" class="mycode_b">legacy updates of S2 and S3 multiplayer</span> and perhaps some fun gameplay with fans on the <span style="text-decoration: underline;" class="mycode_u">roblox ports</span>. GC development livestreams will <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">also be happening again</span></span>! Except this time development should be <span style="font-weight: bold;" class="mycode_b">faster than before</span>. Also, there will be <span style="font-style: italic;" class="mycode_i">weekly devlogs</span> of what was worked on that week posted on the ZW website from now on, so make sure to <span style="font-weight: bold;" class="mycode_b">bookmark this website</span> if you want to see news about <span style="font-weight: bold;" class="mycode_b">Z</span>eo<span style="font-weight: bold;" class="mycode_b">W</span>orks projects.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Speaking of, <a href="https://zeoworks.com/main/thread-1475.html" target="_blank" rel="noopener" class="mycode_url">the first one is up right now!</a> Thanks shade!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Coding for GC will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">not be an issue</span></span> also since CG will now be <span style="text-decoration: underline;" class="mycode_u">server authoritive</span>, so that's cool.</span><br />
<br />
That's all for this thread, honestly i'm glad that this series is still alive and kicking after all this time, even through the ups and downs. sean and his team are doing his best to make GC the best it could be, so yeah, wish you luck sean! welcome back! (also congrats on getting married) &lt;3<br />
<br />
(I think i've mentioned everything, if i missed something let me know!)<br />
<br />
(also, the legacy updates will apply to mobile versions, with the exception of S2)<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">Slendytubbies 22 forever.</span></div>
<hr class="mycode_hr" />
this thread is for the ones who still didn't seen sean's livestream yet btw]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ay there!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Recently, sean made a </span><a href="https://www.youtube.com/live/MNhzCNrAPd4?si=l2PQv_jIYmqVW57Y" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">new stream</span></a><span style="font-size: medium;" class="mycode_size"> on the ZeoWorks channel showing new stuff related to the Slendytubbies franchise. This thread will recap everything that was announced and teased.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">First off...</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sean had a <span style="font-style: italic;" class="mycode_i">family emegency</span> earlier this year, which really stressed him and limited his time online, which is why he couldn't stream for a little while. Luckily everything has already been settled, and for the past couple of months he's been busy working on SGC and other things. some days ago he revealed release dates of <span style="font-weight: bold;" class="mycode_b">new Slendytubbies content</span> and updates about the <span style="text-decoration: underline;" class="mycode_u">current state</span> of <span style="font-weight: bold;" class="mycode_b">Guardian Collection</span>.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Important changes to Guardian Collection</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">From now on, Slendytubbies: The Guardian Collection will be using FishNet instead of Mirror due to incompatibilities with <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span></span>. This change has already been completed and applied.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Another thing is that the character system has been switched with a modular <span style="text-decoration: underline;" class="mycode_u">"actor" system</span>, which will allow easier <span style="text-decoration: underline;" class="mycode_u">mod capabilities</span> for GC + adding new mechanics to it.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">NOW for the good stuff :3</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Release dates and announcements</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">(Please note that everything mentioned below has been already fully completed. Currently, They're in stages of internal testing prior to launch)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 1st:</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">S2D and SW Roblox ports</span></span><br />
<span style="font-weight: bold;" class="mycode_b">(Yes, S2D is getting a Roblox port too)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The <span style="font-style: italic;" class="mycode_i">(legacy)</span> Slendytubbies 2D and Slendytubbies Worlds are getting ported into the <span style="font-weight: bold;" class="mycode_b">Roblox game engine</span>, both being <span style="font-weight: bold;" class="mycode_b">1:1 ports</span> of the original games (that means they'll have the same mechanics, game modes, lobby system and room management). this was made to keep the <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">legacy</span></span> of both games alive without having to worry about server uptime.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 1st:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">S2 and S3 Multiplayer Legacy updates</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">That's right! Both Slendytubbies 2 &amp; 3 Multiplayer are finally getting updates after years! Now with a new networking library, <span style="font-weight: bold;" class="mycode_b">FishNet</span>, which will bring the online servers back and now fully working. This change was made to replace <span style="text-decoration: underline;" class="mycode_u">Photon Realtime</span>, which is an old networking library that was great in 2017 but it's now <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">very exploitable</span></span>, leading to S2 and S3 Multiplayer servers <span style="font-style: italic;" class="mycode_i">close</span> due to hackers invading them. Now with <span style="font-weight: bold;" class="mycode_b">FishNet</span>, this will <span style="font-weight: bold;" class="mycode_b">no longer</span> be an issue! As FishNet resolves most hacking problems with the servers. This means that multiplayer for both games will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">finally be available again</span></span>!<br />
<br />
The entire networking code has been <span style="text-decoration: underline;" class="mycode_u">fully rewritten</span> from <span style="font-weight: bold;" class="mycode_b">scratch</span>, while most of the original code remains <span style="font-style: italic;" class="mycode_i">intact</span>. This is obviously different than GC, which is a <span style="font-weight: bold;" class="mycode_b">rewrite of the entire game logic</span> focused more on stability, performance and new content.<br />
<br />
As for login with ZW, login will <span style="font-weight: bold;" class="mycode_b">no longer be required</span> due to FishNet fixing all hacker issues. This means players will be able to switch their name ingame for legacy S2 and S3.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">And last but not least...</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slendytubbies 2D is coming to Guardian Collection!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slendytubbies 2D is back</span> with a brand new look for GC! The entirety of S2D has been <span style="text-decoration: underline;" class="mycode_u">completely remade</span>, with a graphical overhaul, better sprites/visuals, environments, general audio and gameplay loop! It is supposed to be a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">faithful remake</span></span> (mechanic wise) of the original game, with each map being recreated + introducing new cosmetics and game modes which will be shown further down it's development.</span><br />
<br />
<br />
<br />
Now it's time to go with the other stuff:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Level Editor</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Slendytubbies: The Guardian Collection will be receiving it's very own <span style="font-weight: bold;" class="mycode_b">built level editor</span>, allowing players to create their own <span style="text-decoration: underline;" class="mycode_u">Slendytubbies custom maps</span>! These maps will work with any game in the collection, and you can even create and play maps together online with friends! (Yes, this is real)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The level editor will support <span style="font-weight: bold;" class="mycode_b">ANY Unity prefab</span>, meaning that you can import any model that's compatible with unity!<br />
<br />
In the editor, you can <span style="font-weight: bold;" class="mycode_b">spawn props</span> (move them, rotate them and change their scale), <span style="font-weight: bold;" class="mycode_b">make terrains</span>, <span style="font-weight: bold;" class="mycode_b">texture them</span>, <span style="font-weight: bold;" class="mycode_b">switch between fly cam and player by pressing V</span>, basically any map you can think of, you can create it with this level editor with friends!</span> <span style="font-size: xx-small;" class="mycode_size">(imagine a port of the BATIM chapter 1 alpha map ported to GC, that would be funny asf)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Guardian Collection Development Timeline</span></span><br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Due to Mirror having <span style="font-weight: bold;" class="mycode_b">incompatibilities</span> with the latest version of <span style="font-style: italic;" class="mycode_i">Unity 6.0.x</span>, GC will now be using <span style="font-weight: bold;" class="mycode_b">FishNet</span>. Mirror likes to crash time to time, and when 200-300 players are online at once. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">That's Not Good!</span></span></span> That's why they're switching to FishNet, which gave them the stability they need, so basically development can proceed in a rapid fashion.<br />
<br />
They also changed how <span style="font-weight: bold;" class="mycode_b">characters</span> work <span style="text-decoration: underline;" class="mycode_u">ingame</span>, as now they will use a new <span style="font-style: italic;" class="mycode_i">"actor" system</span>, which is <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">similar to an avatar in GMod</span></span> for example. Each one will have toggles such as <span style="font-style: italic;" class="mycode_i">"can they hold a weapon"</span>, <span style="font-style: italic;" class="mycode_i">"what attacks do they have"</span>, <span style="font-style: italic;" class="mycode_i">"can they teleport"</span>, <span style="font-style: italic;" class="mycode_i">"any specials"</span> and so on.<br />
<br />
This means that in <span style="font-weight: bold;" class="mycode_b">sandbox mode</span>, you can play as <span style="font-weight: bold;" class="mycode_b">any character</span> in <span style="font-style: italic;" class="mycode_i">any circumstance</span>, so you can give tinky a <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">hatchet</span></span> to do stuff like <span style="font-weight: bold;" class="mycode_b">Slendytubbies Ø RP</span> (yes, SØ RP WILL be possible, i'm not kidding). Aside from that it'll also make <span style="font-weight: bold;" class="mycode_b">mod support easier</span>, so yeah you can make a ton of custom stuff with GC.<br />
<br />
Sean now works <span style="text-decoration: underline;" class="mycode_u">off-stream</span>, so future dev livestreams will be about testing on stuff he works on behind the scenes, only working live on-stream when <span style="font-weight: bold;" class="mycode_b">needed</span>. There will also be livestreams for testing the <span style="font-weight: bold;" class="mycode_b">legacy updates of S2 and S3 multiplayer</span> and perhaps some fun gameplay with fans on the <span style="text-decoration: underline;" class="mycode_u">roblox ports</span>. GC development livestreams will <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">also be happening again</span></span>! Except this time development should be <span style="font-weight: bold;" class="mycode_b">faster than before</span>. Also, there will be <span style="font-style: italic;" class="mycode_i">weekly devlogs</span> of what was worked on that week posted on the ZW website from now on, so make sure to <span style="font-weight: bold;" class="mycode_b">bookmark this website</span> if you want to see news about <span style="font-weight: bold;" class="mycode_b">Z</span>eo<span style="font-weight: bold;" class="mycode_b">W</span>orks projects.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Speaking of, <a href="https://zeoworks.com/main/thread-1475.html" target="_blank" rel="noopener" class="mycode_url">the first one is up right now!</a> Thanks shade!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Coding for GC will <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">not be an issue</span></span> also since CG will now be <span style="text-decoration: underline;" class="mycode_u">server authoritive</span>, so that's cool.</span><br />
<br />
That's all for this thread, honestly i'm glad that this series is still alive and kicking after all this time, even through the ups and downs. sean and his team are doing his best to make GC the best it could be, so yeah, wish you luck sean! welcome back! (also congrats on getting married) &lt;3<br />
<br />
(I think i've mentioned everything, if i missed something let me know!)<br />
<br />
(also, the legacy updates will apply to mobile versions, with the exception of S2)<br />
<br />
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<br />
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<span style="font-size: xx-small;" class="mycode_size">Slendytubbies 22 forever.</span></div>
<hr class="mycode_hr" />
this thread is for the ones who still didn't seen sean's livestream yet btw]]></content:encoded>
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			<title><![CDATA[Slow Motion mod for Slendytubbies III Multiplayer!]]></title>
			<link>https://zeoworks.com/main/thread-1471.html</link>
			<pubDate>Thu, 20 Aug 2026 06:54:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=602223">Miredew</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1471.html</guid>
			<description><![CDATA[Hi there! <img src="https://zeoworks.com/main/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
You might remember my post where I showed off a construction mod, so I decided to make a more useful mod! Meet SlowedTubby version 1.0.0, which lets you slow down time by a factor of 3! <img src="https://zeoworks.com/main/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> <br />
<br />
Download it here: <a href="https://github.com/Miredew/SlowedTubby/releases/tag/Release" target="_blank" rel="noopener" class="mycode_url">GitHub release</a><br />
<br />
Controls:<br />
] button - toggle slow-mo<br />
<br />
You can also watch a showcase of this mod on my YouTube channel! <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
MelonLoader is required for Slendytubbies III Multiplayer. Make sure there are no other games in the game folder, otherwise MelonLoader will not install. <img src="https://zeoworks.com/main/images/smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_15" /> <br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/sthsNBt3iI0" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Hi there! <img src="https://zeoworks.com/main/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
You might remember my post where I showed off a construction mod, so I decided to make a more useful mod! Meet SlowedTubby version 1.0.0, which lets you slow down time by a factor of 3! <img src="https://zeoworks.com/main/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> <br />
<br />
Download it here: <a href="https://github.com/Miredew/SlowedTubby/releases/tag/Release" target="_blank" rel="noopener" class="mycode_url">GitHub release</a><br />
<br />
Controls:<br />
] button - toggle slow-mo<br />
<br />
You can also watch a showcase of this mod on my YouTube channel! <img src="https://zeoworks.com/main/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
MelonLoader is required for Slendytubbies III Multiplayer. Make sure there are no other games in the game folder, otherwise MelonLoader will not install. <img src="https://zeoworks.com/main/images/smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_15" /> <br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/sthsNBt3iI0" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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			<title><![CDATA[Tinky]]></title>
			<link>https://zeoworks.com/main/thread-1470.html</link>
			<pubDate>Thu, 20 Aug 2026 06:46:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=546361">Phoenix_SL</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1470.html</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=675" target="_blank" title="">Untitled93_20260820104516.png</a> (Size: 358.12 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=675" target="_blank" title="">Untitled93_20260820104516.png</a> (Size: 358.12 KB / Downloads: 18)
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			<title><![CDATA[counter strike models]]></title>
			<link>https://zeoworks.com/main/thread-1469.html</link>
			<pubDate>Thu, 20 Aug 2026 04:06:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=580568">DommyTubby</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1469.html</guid>
			<description><![CDATA[I need the Counter Strike models used for most of the characters, can someone give them to me?]]></description>
			<content:encoded><![CDATA[I need the Counter Strike models used for most of the characters, can someone give them to me?]]></content:encoded>
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			<title><![CDATA[Hope for slendytubbies new content]]></title>
			<link>https://zeoworks.com/main/thread-1468.html</link>
			<pubDate>Thu, 20 Aug 2026 03:30:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=281208">infrawash2</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1468.html</guid>
			<description><![CDATA[<img src="https://media.discordapp.net/attachments/1409402313843540049/1539837821349666856/image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa689d56ec2172afcb3d6a0f6f67d04ea22812fb698c30f58882ce8d2b12e2b&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="300" height="250" alt="[Image: image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa...y=lossless]" class="mycode_img" /><br />
<br />
my first thread and its like i love seeing that the game its still alive over the years <br />
<br />
so question, what's the game of slendytubbies you would love have more content <br />
<br />
for me its slendytubbies 1 and 2d <br />
<br />
(curimomo made by me x3  <img src="https://zeoworks.com/main/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />)]]></description>
			<content:encoded><![CDATA[<img src="https://media.discordapp.net/attachments/1409402313843540049/1539837821349666856/image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa689d56ec2172afcb3d6a0f6f67d04ea22812fb698c30f58882ce8d2b12e2b&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  width="300" height="250" alt="[Image: image.png?ex=6a87c539&amp;is=6a8673b9&amp;hm=dfa...y=lossless]" class="mycode_img" /><br />
<br />
my first thread and its like i love seeing that the game its still alive over the years <br />
<br />
so question, what's the game of slendytubbies you would love have more content <br />
<br />
for me its slendytubbies 1 and 2d <br />
<br />
(curimomo made by me x3  <img src="https://zeoworks.com/main/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />)]]></content:encoded>
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			<title><![CDATA[skin]]></title>
			<link>https://zeoworks.com/main/thread-1467.html</link>
			<pubDate>Thu, 20 Aug 2026 01:07:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=539916">bear5</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1467.html</guid>
			<description><![CDATA[Head:<br />
<img src="https://file.garden/ZpcJHAeDJ0qCfoa2/face.png" loading="lazy"  alt="[Image: face.png]" class="mycode_img" /><br />
Fur:<br />
<img src="https://file.garden/ZpcJHAeDJ0qCfoa2/what1.png" loading="lazy"  alt="[Image: what1.png]" class="mycode_img" /><br />
Head without fur or whatever<br />
<img src="https://file.garden/ZpcJHAeDJ0qCfoa2/facewithoutfur.png" loading="lazy"  alt="[Image: facewithoutfur.png]" class="mycode_img" /><br />
No it's not pink what are you talking about<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=672" target="_blank" title="">face.png</a> (Size: 289.71 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=673" target="_blank" title="">facewithoutfur.png</a> (Size: 192.6 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Head:<br />
<img src="https://file.garden/ZpcJHAeDJ0qCfoa2/face.png" loading="lazy"  alt="[Image: face.png]" class="mycode_img" /><br />
Fur:<br />
<img src="https://file.garden/ZpcJHAeDJ0qCfoa2/what1.png" loading="lazy"  alt="[Image: what1.png]" class="mycode_img" /><br />
Head without fur or whatever<br />
<img src="https://file.garden/ZpcJHAeDJ0qCfoa2/facewithoutfur.png" loading="lazy"  alt="[Image: facewithoutfur.png]" class="mycode_img" /><br />
No it's not pink what are you talking about<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=672" target="_blank" title="">face.png</a> (Size: 289.71 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://zeoworks.com/main/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=673" target="_blank" title="">facewithoutfur.png</a> (Size: 192.6 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[SIII android v2.6]]></title>
			<link>https://zeoworks.com/main/thread-1466.html</link>
			<pubDate>Wed, 19 Aug 2026 18:47:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://zeoworks.com/main/member.php?action=profile&uid=520578">FanofSTSince2012</a>]]></dc:creator>
			<guid isPermaLink="false">https://zeoworks.com/main/thread-1466.html</guid>
			<description><![CDATA[If ZeoWorks is going to update Slendytubbies 3 to v2.6 in October would Android also be effected?]]></description>
			<content:encoded><![CDATA[If ZeoWorks is going to update Slendytubbies 3 to v2.6 in October would Android also be effected?]]></content:encoded>
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