Yesterday, 09:12 PM
(This post was last modified: 29 minutes ago by JOZATHEMAN.)
Howdy fellas!
As you all may know the Slendytubbies 3 2.6 is out and everyone is enjoying it!
As you all may know the Slendytubbies 3 2.6 is out and everyone is enjoying it!
The launch went nice, but not everything can be perfect, but thanks to you all we were able to push out a Patch Update to improve the experince for players!!
Such as:
- Damage messages that are invalid (negative, infinite or not a number) are rejected on the server
- Spawning toast issue fixed
- Rate limited chat
- "Remove My AI" fixed
- Players in infection respawning twice after a new round has been fixed
- Cabin maps no longer have an enemy spawn inside the invisible barrier
- Lightening blast AOE fixed
- Double kill fix in Deathmatch and Team Deathmatch
- DX11 and DX12 crash patch on APU's and old GPU's in Unity 6 Fixed crash on CPU's without AVX (lighting crashes such as muzzle flashes)
- Fixed animation controller memory leaks as well as effects
- S2 Main Land Night now has navigation
- S2 Lake now has correct NPC spawning
- Effects auto cleanup
- S2 Satelite Station custard spawn location fix
- S2 Outskirts custard spawn location fix
- Infected newborns now longer have late swings
- Falling out of map now kills player
- Survival minibosses patch Infection can no longer break fog
- Diagonal speed when playing as Newborn has been fixed
- Toast is now capped at 99,999
- Custom skins no longer show two heads on certain GPUs HUD now scales with screen size
- Switching language no longer makes text disappear with localization
- Linux theatre mode is fixed
- Resolution dialog works on W11
- Android now has multiple resolution options (based on quality)
- Linux missing fonts fixed
- Damage messages that are invalid (negative, infinite or not a number) are rejected on the server
- Spawning toast issue fixed
- Rate limited chat
- "Remove My AI" fixed
- Players in infection respawning twice after a new round has been fixed
- Cabin maps no longer have an enemy spawn inside the invisible barrier
- Lightening blast AOE fixed
- Double kill fix in Deathmatch and Team Deathmatch
- DX11 and DX12 crash patch on APU's and old GPU's in Unity 6 Fixed crash on CPU's without AVX (lighting crashes such as muzzle flashes)
- Fixed animation controller memory leaks as well as effects
- S2 Main Land Night now has navigation
- S2 Lake now has correct NPC spawning
- Effects auto cleanup
- S2 Satelite Station custard spawn location fix
- S2 Outskirts custard spawn location fix
- Infected newborns now longer have late swings
- Falling out of map now kills player
- Survival minibosses patch Infection can no longer break fog
- Diagonal speed when playing as Newborn has been fixed
- Toast is now capped at 99,999
- Custom skins no longer show two heads on certain GPUs HUD now scales with screen size
- Switching language no longer makes text disappear with localization
- Linux theatre mode is fixed
- Resolution dialog works on W11
- Android now has multiple resolution options (based on quality)
- Linux missing fonts fixed
As of Slendytubbies 2, it may take a tab bit more to be worked with untill we are satisfied with the final results so stay tuned for the update launch!
![[Image: attachment.php?aid=786]](https://zeoworks.com/main/attachment.php?aid=786)


Thanks.