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Feature requests and expansion
#31
Si Sean saldra slendytubbies guardian collection para Android pc Linux y ios XD
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#32
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. Smile
I'll read and consider each post, thanks!
Here's a suggestion: Add a Quake-like color code system. For example ^1 would mean Red like in Quake (or you can adjust it how you like), etc.
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#33
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here.I'll read and consider each post, thanks! 
Hello Sean, I hope you feel well, I do not know if you remember the suggestion from 2 years ago that I would make you in the Bear project, which was to implement a Hide and Seek, it would be entertaining to see tubbys hiding while an infected or uninfected person was looking for the rest of the players.
~iJuanFly
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#34
Good morning, Sean, I hope you're having a good day so far! ^_^

If you can, can you please add different abilities for each infected so that their gameplay style differs on each map in Collect? There is an issue with the enemies as they are, where they feel the same due to their stats being the only thing that changes between them, and the stats only changing very slightly, which is why a lot of people don't play Collect Mode anymore, because the enemies feel the same and there being no reason to play on different maps aside from a different layout. Also, please do make it so that Tinky Winky in ST1 can teleport in front of you or somewhere else so that he's still a threat, even if you know how he works, as if you know what you're doing, you can never look behind you and you'll be perfectly fine.

Buh-bye, thank you for your time, and I hope you have a nice day. Big Grin
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#35
(09-12-2025, 01:35 AM)iJuanFly Wrote:
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here.I'll read and consider each post, thanks! 
Hello Sean, I hope you feel well, I do not know if you remember the suggestion from 2 years ago that I would make you in the Bear project, which was to implement a Hide and Seek, it would be entertaining to see tubbys hiding while an infected or uninfected person was looking for the rest of the players.
like the infection mode?
[Image: _CRhGGqd_400x400.jpg]
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#36
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. Smile
I'll read and consider each post, thanks!
Hi Sean!

This is my first time posting something on this forum, I have been a fan of Slendytubbies since the first multiplayer version came out, I have come a long way seeing many events related to the game and the franchise, both good and bad.. For me Slendytubbies is part of my good and nostalgic childhood.

Thanks to this game I was even able to meet some good friends with whom I still communicate and it's cool! And the fact that you are now developing GC, that you have not forgotten about the game, about the fans and the franchise, it amazes me! And I really hope that GC will become the same classic of all times, as ST2 and ST3 once did.

Now I want to ask for something..

I will be eternally grateful to you Sean, if you do it, its really important, epsecially 1 request.

So:

1 - At least some working Anti-Cheat. Sometimes it hurts and bitters me to realize that some "bad" people spoil worthy classics, and mix them into garbage with their scripts, hacks, cheats, etc., and I am very afraid that the same thing will happen one day with GC. I only wish this game a bright and safe future, as well as for future players.

2 - Language translation.

This is already my little personal wish.. That there would at least be Ukrainian language for this game, I just have some friends who speak this language, and even understand only it, and some at all because of "not good" events this year.. I will be grateful to you if you add it. 

Even if it is necessary, I will be personally ready to make a Ukrainian translation for this game (Text, menu buttons, etc.), just give me a signal at any time, and I will do it.

Thank you in advance for your answer, or at least for your attention to my writing, and most importantly:

Thank you for childhood, and thank you for Slendytubbies Sean.
Have a nice day or evening!  Smile
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#37
(09-12-2025, 06:11 AM)Prysma2 Wrote: Juan FlySeanHello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. I'll read and consider each post, thanks!Hello Sean, I hope you feel well, I do not know if you remember the suggestion from 2 years ago that I would make you in the Bear project, which was to implement a Hide and Seek, it would be entertaining to see tubbys hiding while an infected or uninfected person was looking for the rest of the players.Like the infection mode? 
Something like that, right?
~iJuanFly
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#38
- Use the ST:2D Main Menu music somewhere. It's too much of a banger to be left out!
- For all three games some kind of leaderboard or high score screen showing the highest number of custards you’ve collected on a map (or highest wave survived in ST3’s survival), similar to what Slenderman’s Shadow has. I know it would make me grind though all the maps to show off.
- Don't remember from the development stream if this is already the case, but give all three games a unified interface for the menus and stuff, similar to Halo and The Master Chief Collection.
- In ST1 I would like some more custard locations with randomized spawns. ST1 is already easy enough with Tinky Winky only killing you when looking at him (meaning you can just never turn around and live forever), but having the custards always spawn in the same places just reduces the fun in replays.
- Maybe also have the Anniversary Edition graphics for ST1 if it isn’t already the plan.
- In ST2/ST3 allow us to turn off nightvision on the camera, so we can use them on day time maps. Sometimes the zooming can be nice, but you'll get blinded for using it currently during the day.
- In ST3 an unlimited option for the timer in collect would be nice. I know 25 minutes is plenty of time, but sometimes you just don’t wanna deal with a deadline.
- In ST3 give the monster better visibility in Versus mode. I never really played that mode much in ST3 because it’s often too dark to see anything. It was way better in ST1 and ST2 when you basically had unlimited view distance.
- In ST3 Campaign maybe add a toggle to switch between 1st and 3rd person mode, similar to the multiplayer side. It always felt a bit wired that some areas was one perspective, and then suddenly switch to the other. I think it would be better as a choice (excluding the boss fights of course).
- In ST3 all cosmetics are bought with custard, which you only get from Collect mode, so getting custards from Survival mode as well would be nice.
- In ST3 you unlock the original four Teletubbies's antennas based on what endings you get in Campaign. It would be nice if we can also get the other Tubbies's antennas (like the Crawler's).
- In ST3 Multiplayer maybe have character presets. Like the default is just Guardian which you can costumize with new hats and fur colour, but them also have Tinky Winky, Disply, Laalaa, Po, Ron, etc. as presets to choose from.
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#39
easter eggs and achievements
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#40
add arbic language for slendytubbie cuardian collection
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