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  cosas que deberian estar en st
Posted by: MrNoob - 11-17-2023, 10:58 PM - Forum: Slendytubbies 3 - Replies (2)

1. sí presionas tab, aparece el menú de jugadores. aquí podría aparecer las kills, el ping, etc.
y ahora para abrir la consola debería de el botón que está arriba del tab, ya que es inutilizable esa tecla en el juego.

agregar el menú para cambiar los controles dentro del juego

2. modo por equipos  ( no team deathmatch pero algo parecido)

cada uno debe jugar por un equipo
el primer equipo, los tele
el segundo, infectados

el chat de equipos, que podría 

el equipo con más kills gana, aunque podría ser un modo de mierda.

3. metan salas de espera :VVV

4. si es que pudiesen revivir la campaña, o sacar una actualización.

meter el modo campaña en el multiplayer, y con algún nuevo capitulo y solamente llamarse, slendytubbies 3

5. se acerca diciembre, 12/12/23. podria pasar algo?, dudo mucho, capaz sea una actualizacion igual a las demas.

meter que cada ronda que pases en supervivencia, te de algunas papillas, si esta en modo facil, la cantidad de papillas que ganarias, serian menos de 20.

si estas en modo normal, arriba de los 20.

si estas en modo dificil, arriba de los 40.

si estas en modo imposible, arriba de los 70 o 60.

esto con el fin de ganar algo, y que no sean como dicen todos, que metan logros, porque eso no podria suceder. AL MENOS QUE LO METAN EN STEAM.

LLEGASTE AL FINAL


Exclamation Slendytubbies: Source
Posted by: MrNoob - 11-07-2023, 05:47 AM - Forum: Slendytubbies 3 - Replies (2)

OMG! SLENDYTUBBIES SOURCE!!!!


  All the versions that ST3 had, original by Sean.
Posted by: lIGrimmReaperIl - 07-03-2023, 06:14 PM - Forum: Slendytubbies 3 - Replies (2)

-Slendytubbies----------------------------------------------------------------------------------------------
ALPHA:http://www.mediafire.com/file/42z72p5r3k7azme/Slendytubbies_-_Alpha.zip/file
ESPAÑOL Original: https://www.mediafire.com/file/js06at4yy...A.rar/file
ESPAÑOL Beta 2 64bits: http://www.mediafire.com/file/gh8tfwaugk...s.rar/file
ESPAÑOL Beta 2 32bits: http://www.mediafire.com/file/un8343b7vn...l.rar/file
INGLISH Original: http://www.mediafire.com/file/i5jl35vc34...s.exe/file
INGLISH Beta 2 64bits: http://www.mediafire.com/file/3b466887tl...X.rar/file
INGLISH Beta 2 32bits: http://www.mediafire.com/file/4j8tpu2ca0...X.rar/file
-Slendytubbies 2---------------------------------------------------------------------------------------------
1.0:https://www.mediafire.com/file/z8hf1yq4fpa7h78/Slendytubbies+II+1.0.zip/file
UPDATE 4(64bits): http://www.mediafire.com/download/rscd6w...PDATE4.zip
UPDATE 4(32bits): http://www.mediafire.com/download/qnl6oj...PDATE4.zip
UPDATE 4 MAC: http://www.mediafire.com/download/f3jj5r...TE%232.zip
2.0: https://www.mediafire.com/file/uv95kef5u...bit%29.zip
1.5(32bits): http://www.mediafire.com/file/4mc3wtokin...bit%29.zip
1.5(64bits): http://www.mediafire.com/file/922auaoya8...9.zip/file
2.2(64bits): http://www.mediafire.com/file/13z3i2116t...9.zip/file
2.2(32bits): http://www.mediafire.com/file/6b5ac8xiy1...9.zip/file
-Slendytubbies 2D--------------------------------------------------------------------------------------------
ANDROID v1: http://www.mediafire.com/file/jv3e2dbbeu...D.apk/file
64bits v1: http://www.mediafire.com/file/uohd1r765p...bit%29.zip
32bits v1: http://www.mediafire.com/file/kl03uu7ool...9.zip/file
1.1 ANDROID:https://www.mediafire.com/file/v6xvwx07y11ol60/Slendytubbies+2D_1.1/file
1.2: https://www.mediafire.com/file/6p18hzuc8...2.rar/file
1.2 ANDROID: https://www.mediafire.com/file/q2lb1to2o..._1.20/file
ANDROID v1.5 http://www.mediafire.com/file/l55ols0scq...5.apk/file
64bits v1.5 https://www.mediafire.com/file/3m3zljdrf...9.zip/file
32bits v1.5 http://www.mediafire.com/file/q7jwp1ccej...9.zip/file
-Dispy's Workshop--------------------------------------------------------------------------------------------
ANDROID 1.5 https://m.apkpure.com/es/slendytubbies-d...ysWorkshop
-Slendytubbies ANNIVERSARY EDITION---------------------------------------------------------------------------
ANDROID: http://www.mediafire.com/file/9gyn4nfmgc...E.apk/file
32bits: http://www.mediafire.com/file/rw64i36rer...9.zip/file
64bits: http://www.mediafire.com/file/eubsfw7yjl...9.zip/file
Slendytubbies 3(TODOS LOS LINKS DE DESCARGA SON A 64 Bits)---------------------------------------------------
CAMPAIGN DEMO:https://www.mediafire.com/file/qmlb7k7bcty6kqn/slendytubbies-3-campaign-demo-64bit.zip/file
1.0: https://www.mediafire.com/file/hubto8v2y...9.zip/file
1.1: http://www.mediafire.com/file/2s0oiqueua...9.zip/file
1.2: http://www.mediafire.com/file/e4vzeeoiim...9.zip/file
1.15: http://www.mediafire.com/file/id7wbd6c49...bit%29.zip
1.17: https://www.mediafire.com/file/i3dol738e...9.zip/file
1.18: http://www.mediafire.com/file/ntca4i9ira...9.zip/file
1.19: http://www.mediafire.com/file/7ze9ot6f6p...64bit).zip
1.21: http://www.mediafire.com/file/hh34067djh...bit%29.zip
1.22: http://www.mediafire.com/file/4a4jzs1ndc...bit%29.zip
1.25: https://drive.google.com/file/d/1i3asemH...IbJga/view
1.26: http://www.mediafire.com/file/q7ngdrby0n...1_26_1.zip
1.27: http://www.mediafire.com/file/pbnxhsr22f...9.zip/file
1.28: http://www.mediafire.com/file/z4f1aog6rk...9.zip/file
1.29: https://www.mediafire.com/file/73oy0y30i...9.zip/file
1.29,5: http://www.mediafire.com/file/249yxzi56w...9.zip/file
2.0: https://www.mediafire.com/file/ngvcnt1m1...0.zip/file
2.1: http://www.mediafire.com/file/lutfn1k6sc...9.zip/file
2.15: http://www.mediafire.com/file/oobbdyyk8z...9.zip/file
2.2: https://www.mediafire.com/file/2cqjl3cga...).zip/file
2.3: https://www.mediafire.com/file/3m0wb013b...9.zip/file
2.35: https://www.mediafire.com/file/4ve7rvu6t...6.zip/file
2.4: https://www.mediafire.com/file/hz9lryx4g...6.zip/file
2.45: https://www.mediafire.com/file/jwjno0wwt...6.zip/file
2.46: https://drive.google.com/file/d/1llp8sJ7...share_link
St3 Campaign Demo: https://www.mediafire.com/file/j1jpiqvd0...t.apk/file
ANDROID 2.0: http://www.mediafire.com/file/4riwncgu8t...0.apk/file
ANDROID 2.1: http://www.mediafire.com/file/zc4q7334ar...d.apk/file
ANDROID 2.2: https://www.mediafire.com/file/x26cnnphk...2.apk/file
ANDROID 2.3: https://www.mediafire.com/file/v7828rm83...3.apk/file
AVISO:LAS VERSIONES CONTIENEN LA CAMPAÑA ENCEPTO LAS ULTIMAS VERSIONES EMPEZANDO DESDE LA 2.0 HASTA AHORA
Gorros exclusivos para siertas versiones del juego Slendytubbies 3:
1.19: Jack'o Lantern
1.25: Regalos de Navidad Antorcha +5 diferentes colores
1.28: Calabaza Hallowen Azul Claro, Mascara de soldar, Gafas tacticas//Exclusivo Navideño: Muñeco de Nieve, Sombrero Bufanda
2.0: Antenas disponibles sin campaña, Llamarada Azul


Question The Mystery Behind Dipsy's death - Part 1 [DISCARDED THEORIES]
Posted by: LeCarmeloth - 07-02-2023, 05:37 PM - Forum: Slendytubbies 3 - No Replies

SLENDYTUBBIES
[Image: Slendytubbies_wallpaper_1.jpg]
It started as a copy of the popular 2012 hit:  
S L E N D E R M A N

Being a game that copied the mechanics and the concept but replacing the 'thing' that would stalk you in the woods...
This project turned out to be much more successful than Sean Toman, the creator [Warning of cool guy], expected and became a classic in its time that attracted a lot of morbid users; at whom wanted to discorver what ruined forever what once ago was the peaceful meadow of Teletubbyland.
  • With the arrival of the third game, more questions arose then...
What is the story of "the three friends"?

How come Tinky Winky hung Po from the tree?

How was the Teletubby Virus created?

What other macabre secrets are the military hiding?
or...
The question I will analyze in this post...

What exactly happened to Dipsy the night of "The Tubbymassacre"???

A 'small' clarification:
[[ I want to clarify that although it is already known that Tinky Winky killed him...
We don't know what he exactly did to him...
Besides, in 2012 not everyone knew that so some users created their own different theories to explain it...
In this first part I'm going to talk about and deal with those theories ]]...



It is thus that I, your gracious host Carmeloth, present to you...
<< The MYSTERY behind DIPSY'S DEATH >>

[Image: ST_9.PNG?width=1202&height=676]


Whom is Dipsy on first place? 
Dipsy is the green teletubby from the main gang (NOOO, Really?). In the original series he was characterized by being slightly stubborn and lonely. However, despite all that, he always enjoyed playing in company of his friends...
In the game what remains of him can be found in the Main Land, it seems he was brutally decapitated and in a strange position: where his head rests on top of the slide inside the dome, while the rest of his body is lying on the bloody ground, just inches away.
In order to discover what could have happened to him, we are going to play the role of detectives and we will analyze all the theories that I have been able to find in my tour of the internet.
It's important to mention that they will be listed from the least credible to the most logical hypothesis from my point of view.
I will first argue in favor for the theories, and as I do so, the word <<ARGUMENT>> will appear at the beggining of the text.
Then I will contradict my own arguments and attack the theories, so the word << COUNTER-ARGUMENT>> will appear at the beggining of the text.



<< THEORY n.1: The Headless tubby did it... (what?) >>
[ARGUMENT]
The first I will analize, this theory dates back to the first years of Slendytubbies II (2014 aprox.) and is mainly supported by a cinematic in the trailer for said game.
It is believed that Headless Tubby found Dipsy in the house and ruthlessly executed him.
Then, somehow, it arrived to the Secret Center, where it countinued the killing...
During that time, there was popular hypothesis that said that "Dipsy and Headless Tubby were different beings" due the lack of information and also because, aparently, Dipsy's corpse was still in Tubbyland while Headless Tubby was far away...
guarding the Secret Center.
[Image: dipsy_headless.jpg?width=1202&height=676]

[COUNTER-ARGUMENT]
Unfortunately, this theory can be easily refuted, since it is known that Dipsy inevitably will end up turning into Dipsy Chainsaw (Headless Tubby) thanks to his appearance in the Slendytubbies 3 Campaign.

However, since Slendytubbies I and II have separated history and lore from Slendytubbies III, this theory could have been right on that old messy canon.
But, sadly for the theory, we are taking only the actual canon: Slendytubbies III.
Therefore...
If it's the same teletubby...
Then the story told in theory just couldn't have happen.

THEORY n.1 is DISCARDED.



<< THEORY n.2: The tubbycustard was the culprit... >>
[ARGUMENT]
This hypothesis is based on the fact that Dipsy could have had problems with his throat, due the virus or the custard itself, and wanted to vomit...
However, when he tried to do so...

[Image: dipsy_garg_1.jpg.png?width=1202&height=676]
His teletubby neck just couldn't handle to much pression,
It colapsed.
And it exploded.
Which practically "shoot" his head to the slide and his body a little lower.
Now, I'll divide Theory n.2 into 2 main ideas:
IDEA n.1: The custard itself. Dipsy's neck exploded because he ate too much tubbycustard.
IDEA n.2: The virus. The virus inside the custard concentrate on the neck, causing it to explode.
[Image: ST_54.png?width=1202&height=676]
[COUNTER-ARGUMENT]
Now, regarding Idea n.1, we can remember that in the campaign Dipsy is seen eating just a SINGLE bowl of tubbycustard, like his friends...
Furthermore, it is completely absurd to say that someone's neck can explode just for trying to vomit...
So, we can easily dismiss the Idea n.1.
Regarding Idea n.2...
On wich parf of the campaign can we see the virus being the cause of injuries like that?
Quick anser, never.
Noo-Noo mentions in the campaign some of the virus's side effects, which include:
  • Increased strength.
  • Increased speed.
  • As well as the possibility of new limbs appearing.
But, he NEVER mentions the loss of limbs,
or in this case...
Losing your head.

THEORY n.2 is DISCARDED.


<< THEORY n.3: The virus forced Dipsy to commit... >>
[ARGUMENT]
According to this theory, Dipsy went competely INSANE because of the virus, then he took a chainsaw and cut off his own head.
[Image: DIPSY_MOTO.png?width=1202&height=676]
Like on the Headless Tubby theory (THEORY n.1) it's based on the same cinematic from the Slendytubbies II trailer.
As a first point in favor, it is possible that the infected tubbycustard makes the consumer to develop aggressive behavior and insanity...
So, maybe, someone who is showing the first symptoms of the virus could express the desire to destroy living things and end up harming itself by noticing that it is also a living being.
Another plus point I can think of is that, it makes a little of sense that there is a chainsaw in the Main Land,since it's a place with lots of trees and the chainsaw could be used by the Guardian itself, in special case he has to save one of the subjects if there were any accident related to threes (I mean, if any of the fellas had an accident with a tree).

[COUNTER-ARGUMENT]
Now, contradicting the first point...
Among the "pre-mutation" symptoms that I could notice in the campaign there have been:
  • The general malaise.
  • Muscular body pain.
  • Increased aggressiveness (in some cases).
  • Desire to isolate (also on few cases).

[Image: aSINTOMAS.jpg?width=1202&height=676]
But it has never been proven that the virus can also drive someone to 'hurt themselves', what is more, Dipsy it isn't the kind of person that would commit something as horrible like that, principally due his childish mentality.
Talking about the second point...
Well, we are talking about a chainsaw, an extremely dangerous instrument.
I think it could be useful for the Guardian as a self-defense tool, since he works as a security guard, but not for the test subjects because they think like children.

[Image: ateletubies.jpg?width=1202&height=676]
I won't deny there could be a chainsaw on the Main Land; but, if that was the case, it would probably be hidden inside the dome's tool shop, or even inside the Guardian's office in the Secret Lair.
The point is that it would be out of reach of the test subjects because the Guardian wouldn't allow them to be near a sharp-form object.
So....
It's probably that neither Dipsy or any other of the 3 teletubbies could ever use it.

THEORY n.3 is DISCARDED.


<< THEORY n.4: A magic bag... >>
...


Unfortunately, dear reader, I have run out of time to explain the last one...
Please, note that there are still parts of the mystery that remain unexplained
and that I will try to answer in an upcoming post (Some day...).
It only remains to add that, if any of you do not agree, please, do not hesitate to create your own theories, I'll read all coments below with great pleasure!
With that being said...
Your gracious host, Carmeloth, is retiring.
[Image: Carmeloth_dibujo_rusheado.jpg?width=1202&height=676]
Thanks for reading.



Attached Files
.txt   The Mystery Behind Dipsy's death - Part 1 [DISCARDED THEORIES].txt (Size: 7.66 KB / Downloads: 105)

  Slendytubbies story
Posted by: Sean - 06-26-2023, 11:19 PM - Forum: Slendytubbies 3 - Replies (7)

Hi gang, 
I was wondering what did you think of the Slendytubbies campaign story?
Was the story interesting? bland? intriguing? boring? 

Let me know your thoughts. Smile

-Sean


  Purple Skin
Posted by: ConraGamersYT - 06-22-2023, 06:18 PM - Forum: Slendytubbies 3 - Replies (1)

This thread was deleted cuz spammers.

Here I present you, my skin, A Purple Skin (it's Tinky but with SLT3 Fur, Classic Face and Cool Glasses).

I maked this due boring, but good, I share this with you (this skin is based in a power of Tinky Winky in M.U.G.E.N).

- Head : https://media.discordapp.net/attachments...inFace.png

- Torso : https://media.discordapp.net/attachments...nTorso.jpg

- Arms : https://media.discordapp.net/attachments...inArms.png

- Legs : https://media.discordapp.net/attachments...inLegs.png

Bonus :

- Torso but with YT Logo : https://media.discordapp.net/attachments...orsoYT.png

You can credit me if you want tho.


  Aviso a los Miembros.
Posted by: lIGrimmReaperIl - 06-10-2023, 05:06 AM - Forum: Slendytubbies 3 - Replies (8)

y me doy cuenta que ahora los Usuarios registrados y tienen el nombre de color verde, no pueden publicar Hilos o agregar un comentario en un Hilo, creo que esto fue con el Fin de detener a los Spammers, posiblemente luego esto sea asi, aunque posiblemente esto cambie, pero por ahora solo ahora pueden hablar los Usuarios Vips y Premiuns, o bueno mantenerles informados, pues saludos usuarios que lee esto.


Information que opinas de st worlds? what do you think of stworlds?
Posted by: MrNoob - 05-30-2023, 11:29 PM - Forum: Slendytubbies Worlds - Replies (2)

que opinas de st worlds
what do you think of stworlds Huh Huh Huh


  STW review and suggestions: Disappointingly empty
Posted by: Tuparman - 05-30-2023, 08:32 PM - Forum: Slendytubbies Worlds - Replies (1)

Was surprised and a little excited upon seeing the release trailer. Was disappointed after actually getting into the game.

Worlds doesn't offer anything new to the table. Almost all of it has been seen in previous games, from characters, to the map layouts, to the gameplay. At this point, practically anything of substance would be a valid suggestion for the game. Something to make Worlds its own actual game instead of S2 with S2D maps.

Yes, I know there's an open world mode. It suffers from the issue that many open worlds suffer from: a lack of anything in the world. All you get are some hats sprinkled around that you collect once then never open the mode again. Yeah, you can talk to other players. You can also do that in actual dedicated community forums and servers with much more ease and freedom. Social games work because you play to achieve a goal with other players. Without the goal, you have no reason to play. You don't even have anything to really mess around with other than some superficial monsters that you gain nothing for dealing with and can just idly run away from anyways. If you're playing this mode to play with others, you're probably already friends with them and have plenty of better things to do with them.

As for the part that actually has some gameplay, it's just the same old collect formula. At least none of them are a complete joke like in S3, but the gameplay still isn't that much better. Surprisingly, Main Land actually has the best gameplay for actually forcing you to deal with the monster. Tinky is significantly faster than you and most likely will kill you if he spots you, forcing you to stay out of sight and be wary of his movements while collecting custards. Unfortunately, the same can't be said for the other maps.

In the Lake, Dipsy is also faster than you. However, the darkness makes it nigh impossible to see him coming, and even when he does chase you down, he's completely stopped by the water. This is where the recycled maps starts to become an issue, because the designs were not made for a player that can jump and enter water. You can tell, because they come from a game where the player cannot do either of those things, and surprise, the enemy can't either. So you can just wade through the water with ease, knowing Dipsy can't do anything to stop you.

The rest of the monsters can't really catch you if you keep moving away from them, so the only thing that really differentiates them from here is how open the maps are. Maps like Cave and Research Lab are very tight and leave little room to maneuvre around enemies, so if you get caught in a tight dead end, you die, sorry. On open maps like Outskirts, or maps with little to no tight dead ends like Satellite Station, you can just keep running around for free. The spawning method of monsters becomes a big issue on the former set of maps, especially on Research Lab, where you can get spawncamped by the New Born repeatedly spawning on a custard close to the respawn hall.

The takeaway here is that the collect mode falls victim to many issues already seen in previous games. Being screwed in tight dead ends and monsters being pitifully easy to avoid in open maps were both seen in previous ST entries. Main Land is the only map that accomplishes anything of note, but it's just one map with little replay value. There's one nice quality of life feature, being the ability to see custard locations at certain times, which is really helpful for the first few playthroughs, since sometimes custards are in some really weird off the road places. It's especially helpful for a map like Outskirts where you can't see jack, and cannot tell where you're meant to be going at all.

So there's like one decent map in one mode, and one nice feature. I haven't touched on the visuals, but it's pretty simple and not super remarkable. It doesn't feel like there was much done to make it stand out, and none of the designs have much of an inspired appearance. That's pretty much all the good I can really say about this game. Everything else is old, empty, and poorly designed.

If you want my opinion on what should be done to the game, it's to change what can be changed to actually play well, and cut everything that can't. Add some sort of ongoing repeatable objective to the open world, preferably one that you'd want to explore around for. Maybe a way to become stronger so you can actually fight the big monsters? Might be insane, but maybe there could be an actual progression and plot where you'd defeat enemies, get stronger from doing so, and defeat stronger enemies? Something like defeating New Borns to get weapons, using those weapons to defeat someone like the Cave Tubby, and using whatever you earn from that to later defeat Tinky. You know, basic stuff that plenty of other games have done. But maybe this is too much for one man to handle.

As for the collect side of things, maybe add some unique mechanics for certain maps. I've always thought a mechanic involving hiding in lockers could be interesting for the school. Maybe in the Cave, you'd have to keep an ear out for the Cave Tubby? Remember when Laa-Laa being blind was supposed to be a mechanic? Just do something for each of the maps so they don't feel like the same copy-pasted enemy in a slightly different playground. Give each of them a gimmick or something.

I haven't even mentioned Versus, but I can't imagine it's much better than the previous entries. The one playing as the monster is utterly helpless 99% of the time, with the 1% being when they sit at a door in front of a custard and completely block everyone else from getting to it. For one, prevent that bullhonky from happening. That's stupid. Remove thin doorways from the maps, force monsters to move, do something about it. For another, give the monster player more information. The monsters have historically had more information on where things are than the players, such as knowing where all the currently existing custards are. Show monsters where the custards are, and give them some sort of way to catch up to other players in an interesting fashion. Maybe give them a charging run, or some sort of ranged ability (it could do something other than damage players, like slowing them down! unbelievable, right), something that isn't just making the monsters run faster, because that'd be incredibly boring and unfair. Make both sides more interesting. Don't shaft the monster so hard.

Then there's Sandbox. There's nothing to really do here except mash some monsters against each other and see who lives. Except even this is way worse than in S3. For one: playing as a monster gives you no abilities except for the ability to punch hard and not die in one hit. And see in grayscale. Unless you chose the New Born, in which case, you're not that much stronger than a regular player. This stinks because the monsters can actually use special attacks, even if they are weird versions of what they had before. So, if you're planning on doing monster PvP, the best you can do is seeing who can mash the attack button better. Another thing: there's no camera transformation. That means you're always a target when trying to make monsters fight, and if you aren't making your screen grayscale, you will die very easily. This sorta screws up any chance of making a cinematic battle, so if you were into that, you don't even get that. So uh, my suggestion is to add the obvious things to make Sandbox a little less barebones in what you can do. Maybe also add some actual functional things, like spawns and gamerules, or something like that, so you can actually make your own gamemode? That'd be neat.

Before thinking of adding new exciting modes, like, uh, Survival again, and uh, Infection again, I'd highly recommend doing something to the existing stuff first. Adding new stuff is just a bandaid fix over the mess that is the stuff currently there, and it's a tossup whether the new stuff is even good. This is seriously disappointing for a game that took two years to make after S3 being legitimately fun, exciting, and new. If you wanna play STW, don't. Play S3 instead. I know there's a bunch of hacked servers and hackers, but there's still regular normal rooms to play in, and if nothing else, the solo gameplay is still better than the nothing gameplay this game has. Maybe STW will be an actual game in the future. I'm not hedging my bets on it though.

Was really hoping STW would be an improvement, or at least show something new. Sean, if you don't want to make more ST content, nobody's forcing you to. I was looking forward to some new good games from you, not this. Please put your time towards something better, for your own good.


Wink [GUIDE] ALL HATS LOCATIONS
Posted by: CHICHACHU - 05-30-2023, 08:00 PM - Forum: Slendytubbies Worlds - Replies (2)

(This is my first guide and in fact my first post in the Zeoworks forum, maybe it doesn't look very nice or tidy because this guide already TRIED it 3 times ago decorated and the system deleted it because it took this post as spam Shy , like this that I get tired and I will make it visually simple)

Introduction

With the recent release of the new game Slendytubbies Worlds, a new interesting mechanic has come out for the players which tries to explore all the maps in an open world to find the hats which you can put on later in character customization.
In total are 52 hats of which about 4-5 will already be available, you will unlock the rest as you explore the map, but how do I know which hats I am missing? What are they called? Where can i find them? Well, in this guide we will solve all your questions.


Number of hats on each map

When we are looking for the hats, we may not have the exact number of hats on each map very well, so I bring you this list (Sean had already posted a similar list, but this one is wrong, because in Secret Lair, there are 7 unlockable hats, not 6)

[Image: 6I2qGL2.jpg]

What hats are on each map?

When we are playing, we find players with a specific hat that catches our attention, for that, we want to know where we can get it, for this, I bring you this list created by me which shows all the hats that each map has.
[Image: JtabQ3e.jpg]
[Image: 7l1bPGf.jpg]
[Image: PhtUy8q.jpg]


COMPLETE GUIDE:
Aqu

TIPS:
1- Put the game and the youtube video in window mode to make it more comfortable for you.
2-Observe the surroundings of the video (Number of trees, size of mountains, furniture, objects, etc) so that you can locate yourself well and know where the hats are.
3- Pause the video if necessary.
4- Play in a group, (Preferably Discord call), so you will find the hats faster and more efficiently, especially on large maps like Mountains, and thus everyone helps each other.


And that has been the entire guide Rolleyes , if you liked it and/or it has been useful to you, I would appreciate it if you would leave your positive score on my profile and you can comment on this post what things I could add