10-12-2026, 04:50 AM
(This post was last modified: 10-12-2026, 04:52 AM by V1__ULTRAKILL.)
I've personally never encountered a wild hacker in a public server. But due to what is being shown and by how people are describing them, it seems like this is a really big issue and needs fixing as soon as possible. Luckily, I think Sean has a few solutions up his sleeve. If you check the discord server, he says that: "Given the large player count in Slendytubbies 3 and our surprise around that; I'm going to take the time to focus on adding security to the original game. Thanks to FishNet, we can introduce true host-based authentication and authority over RPCs. What this means is that we can have the host of a room check and validate any networking sent to the room, meaning we can add security to detect if a hacker is 'spawning 1000 rockets at once to crash a room', or 'flying/speed hacking'." TL;DR: Due to high player count in Slendytubbies 3, Sean can focus on adding new security features without rewriting any of the legacy code using FishNet's host-based authentication. Hope this helps and gives you hope for no more hackers. :3

