• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Slendytubbies 3 Modding Project & Community Support
#2
UPDATE: Multiplayer Collision Fix Released & Public Testing

Hi ZeoWorks Team and Community,
I am writing an update to share that the first functional module of this project is now fully developed and ready for public testing.
Since my goal is to help stabilize the game and give tools back to the community, I focused on solving one of the most frustrating multiplayer physics bugs.

Here are the details of what I have implemented using .NET 6 / IL2CPP via MelonLoader:

• Multiplayer Collision Fix (modpatch collider): This module completely fixes the native physics bug that forces players to fly across the map when they collide or spawn at the exact same location. Characters will now remain steady on the ground.

Regarding the "Sandbox Fly Extension" feature I mentioned before, I am still polishing its implementation to integrate it properly with the server browser room labels. I will be posting a dedicated update very soon explaining more about how this fly mode works and how hosts will be able to manage permissions.

For now, I want to demonstrate that I have the technical capability to officially maintain the game, combat hackers, and help with official updates by fixing this collision issue. I have recorded a video showing the fix in action, and I am providing the download link so the community and the technical staff can review the module.

Video Demonstration (YouTube): https://www.youtube.com/watch?v=xikUbrzBQUk
Public Testing Download - Collision Fix (Mediafire): https://www.mediafire.com/file/y7loq5f7h...x.zip/file

I am completely open to any feedback or technical review from Sean or the ZeoWorks Staff. Let's keep this game alive.

Best regards,

Rzr_Hendrix
  Reply


Messages In This Thread
RE: Slendytubbies 3 Modding Project & Community Support - by Rzr_Hendrix - Yesterday, 03:14 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)