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Feature requests and expansion
#41
(09-08-2025, 11:28 AM)Sean Wrote: Hi Sean! I do hope, you add a LAN option or an option to play in a different way if the servers go down somehow Sad

-in Impossible mode, by any chance could you increase gun prices and to buy heal? And increase fog to make it more difficult ? (and no Infected icon so that we wouldn’t know where they are)

-could you also please somehow allow people to pick Player size? For e.g, if someone is streaming, they could make the server size 20-30 so more people could join.

-Can you also add a option to Change between Older and newer models for Nostalgia? (New models for GC)

-Can you also please let people have modded infected? Cuz modded maps are going to happen in one of your discord announcements.


and lastly can I help with Translations in anyway?

thanks Sean!

-Bucket or Bucketsquad.
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#42
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. Smile
I'll read and consider each post, thanks!

What I’d love to see most in the game is custom content — more possibilities specifically for modders, since they were the ones who kept S3 alive in its later years (I’m talking about FunPlusEssentials).

My ideas for custom content:

Custom game modes — the ability to create them yourself. This would make the game infinitely replayable and, in a way, immortal.

Custom weapons — like in the S3 mod (FunPlusEssentials), but this time officially.

Custom NPCs, yes.

Custom player customization (for example, hats, and it would also be interesting to see other types of customization). I think someone has already mentioned this, but I’ll repeat it, because the idea is really, really good.

Friends list — the ability to add/remove friends and also join the game your friend is in (I believe someone else mentioned this too).

I could write a lot more here, but instead I’ll just ask more broadly: will there be anything that allows us to create our own mods in the game? Like, adding our own mechanics? As a modder, I’d be very interested in creating mechanics myself — anything from crawling mechanics to actual vehicles (and I’m not joking).

But anyway.
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#43
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. Smile
I'll read and consider each post, thanks!
 theres a camera bug in the game, its seemingly changing where im looking at random. Not sure if this is chrome only but thats the browser im using
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#44
I'd love to have an infinite mode for the wave mode. To see how far yo can go and not only reach the wave 20 like in original. Maybe having multiple bosses than can appear randomly every 20 waves? idk, i think this could bring a lot of replayability to the game. Even more if there is some kind of leaderboard.
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#45
(09-08-2025, 06:18 PM)NotHsancore3 Wrote:
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. Smile
I'll read and consider each post, thanks!

Hello!
As how im that one who was doing maps in Unity (and you saw this in my thread about maps I did), I mostly wonder how you planning to make custom content support.
I was making maps for S3 using FunPlusEssentials mod that gave me motivation to this hobby, creating custom map was mostly simple: Make in Unity scene, setup NavMeshes, some performance things, make spawnpoints for players, custards, shop for survival, and then build it all into whole assetbundle. After this you just in custom maps folder you was making folder with map where you put assetbundle of map, preview for background, some simple map settings (as example: map size on map choose, what monster will be in COOP/VS, T.O.D., etc.), and if you want - your own custom waves with music for each wave. Pretty simple but it was already good if not touching the fact of how it was made for S3 with all these obfuscations and il2cpp things.
Since you are making custom content support yourself, I would really want to know how all of this will be made. Also will be some sort of event triggers that will let do things like toggling gameobjects on scene, changing lighting/fog settings, enabling animations, syncing and other things or it will lay on community?


If all content will go through assetbundles, then what about some visual things like Post Processing? Unity made their own Post Processing (exist since Unity 2018) and this thing could be useful for enhancing visuals and correct colors for atmosphere in scenes without scripts and other things:

https://docs.unity3d.com/Packages/com.un...index.html

I looked for some information and it should be compatible with assetbundles, and it should work (theres profiles system that you can use for your scenes with "Post Processing Volume" gameobject), but still not sure on all 100%. If it can be added in GC, then this should be as setting to toggle post processing as how it can be heavy on performance for low end PCs (or not really low end, for example in S3 color correction shader on camera for some reason really eating some performance but these visual improvements not so noticeable)
Away
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#46
There also could be cool feature to have opportunity to make more things with URL skins like adding normals maps, specular maps and probably emission maps. Adding these features could give even more opportunity to make even more beautiful skins with details.

Im not sure if this thing will be good for performance, but making all textures into one whole material will be really good for performance when theres too many players with custom skins in room.
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#47
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. Smile
I'll read and consider each post, thanks!
Mod support for suuuure   Tongue
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#48
(09-08-2025, 11:28 AM)Sean Wrote: Hola a todos, si tienen alguna petición para la Colección Guardian de Slendytubbies o sugerencias para mejorar el juego para el lanzamiento, publíquenla aquí. Smile
Leeré y consideraré cada publicación, ¡gracias!
- que la camara tenga un cierto tiempo de uso (a igual que S2) pero adaptado a S3, a igual que el zoom de la misma.
- que en S1, la acción de agacharse no sea literalmente el modelo del personaje aplastado, aunque fiel al original, puede verse extraño en ciertos momentos.
- mejor movimiento eh incluso alguna habilidad que permita al jugador en el rol de infectado poder alcanzar con mayor facilidad a los guardianes en el modo versus
- barra de stamina tanto para guardian como para infectados, pero que si se desea, pueda desactivarse esta opción en "opciones de sala".
 Espero sobre todo que les vaya bien en el desarrollo del juego Big Grin
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#49
queremos tan solo que los servidores online funcionen correctamente  Big Grin
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#50
(09-08-2025, 11:28 AM)Sean Wrote: Hello everyone, if you have any requests for the Slendytubbies Guardian Collection or suggestions on how to improve the game for launch, please post here. Smile
I'll read and consider each post, thanks!

-Versus-
In customization you can get to choose the monster you want to play as instead of loading the monster of the map you picked
As Tex said , there's a bit of lag which makes a kill as a monster almost impossible, so monsters should have priority (For S2)
Slightly Bigger Hitboxes (For NPC's too) (For S2)
I can't remember if this is already added , but I think that adding a timer would be useful so monsters can actually win
Add the ability to scream (It should have a cooldown to avoid spamming)
Add an indicator ability or add that monsters can see every player location like in S3 (For S2)
Kills should give custards (this would make versus more played)

-S1 Tinky Mechanics-
Tinky should be faster by default and maybe decrease it's speed increase per custard
When S1 Tinky is Hidden he should move really slowly even if you are looking where he should be , and when he's in it's attack range he will exit Hidden mode and start attacking the player (I'm sure this will scare a lot of people lol)
Also Tinky should be able to move when a popup shows up (working like the SCP CB blink mechanic with SCP 173) 

-S2 NPC Mechanics-
Monster will only chase players that have been spotted (Have been in their detection range) btw when you respawn you shouldn't be spotted anymore until you enter the detection range again
When every player is dead (so monsters can't search for the player's nearest custard until they respawn) monsters should go to their nearest custard just like in S3

-Invincibility-
There should be some seconds of invincibility when the player spawns to avoid campers , maybe giving them a speed boost while their invincible could be useful as well
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